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Super Smash Bros. Ultimate is now the best-selling game of the Super Smash Bros. series

With the release of Nintendo‘s quarterly financial results earlier today, the sales of Super Smash Bros. Ultimate have hit a major milestone. With 15,710,000 units, Super Smash Bros. Ultimate is now the best-selling game in the Super Smash Bros. series. This accomplishment was previously held by Super Smash Bros. For Wii U & 3DS, thanks to a combined 14,910,000 units. A full list of how the Smash games have sold is down below.

  • Super Smash Bros. Ultimate = 15,710,000
  • Super Smash Bros. For Wii U & 3DS = 14,910,000
  • Super Smash Bros. Brawl = 13,270,000
  • Super Smash Bros. Melee = 7,410,000
  • Super Smash Bros. = 5,550,000

Source

18 thoughts on “Super Smash Bros. Ultimate is now the best-selling game of the Super Smash Bros. series”

    1. You mean *subjectively* – many would argue otherwise. I personally think Melee is leagues ahead of any other entry in terms of gameplay. Better pacing and combos, more interactive defense, less jank overall. And the character select screen remembers what character you picked lol. The game honestly feels way tighter and it’s nice to have more control over your character. Not to mention how much I dislike the edge mechanics or the input buffer in Ultimate… But that’s okay. Everyone is allowed to have their own unique preferences. I have no problem with you preferring Ultimate. But that’s your opinion, not objective fact.

      1. Funny how you highlight the three things Melee does better than Ultimate and ignore the 1000 things that Ultimate does better than Melee or any other smash game for that matter.

      2. I meant subjective, not objective (I always mix those up). I know how large the competitive Melee scene is, and I understand why. I personally prefer Ultimate because of the changes to controls and teching (plus the obviously massive roster), and the fact that every character is fairly balanced.

      3. @kafolic (for some reason I can’t reply directly, so if you see this cool, otherwise whatever)

        First of all, I was merely stating my opinion. The things I listed are important TO ME and are what make the game more enjoyable FOR ME. Second, I wasn’t ignoring the “1000 things that Ultimate does better then Melee” as you put it. I freely admit that there are some things that Ultimate beats Melee, like stage hazards toggle and RARs. But other than those two things, I’m having a hard time thinking of anything else… I honestly don’t think Ultimate really does much better than Melee (again, my opinion). To me, a lot of the differences in mechanics hurt the game. Also, I think Ultimate has too much going on – whether in a match or in a menu – that doesn’t improve the experience, or even hurts it in some cases (like how the lighting and smoke/particles make it way too easy to lose track of my character).

        Most people will say having more “stuff” is all that matters, and that’s totally fine. I’m happy for them that there are a million characters/items/stages/etc. It’s just not the main attraction for me, and thus doesn’t improve my opinion of the game much.

      4. Stage hazards And items are irrelevant in competitive smash. You can then them off and still have a plethora of stage choices on Smash Ultimate whereas competitive Melee has only 3 viable characters and 3 viable stages or something. How is that enjoyable? No items, fox only, final destination.

        I honestly do not think the other mechanics hurt the game. Yes the smoke can be a bother but only if you’re playing 8 player smash in 16in monitor. Melee had a scene until Ultimate came out. It is now diminishing as those same players saw the balance in gameplay Ultimate presents and have now converted to it.

      5. You’re obviously a troll and/or know nothing about competitive Melee, but in case someone sees this thread and doesn’t know better, I’ll clear some things up for you.

        The top 8 players all have different mains. And there’s 12 different characters represented in the top 20. That’s half the roster (and there are many more characters that get decent representation, they just rarely make it to top 8 in big tournaments). I’d say that’s quite far from only having “3 viable characters”. And for completeness, there are actually 6 legal stages in competitive Melee. If you compare the numbers, there’s a higher percentage of characters/stages used in Melee than in Ultimate. And Melee is plenty enjoyable! That’s why it’s still being played nearly 2 decades later.

        It’s great that you don’t have issues with the excessive visuals in Ultimate, but it really hinders the experience for me personally. Between the terrible lighting, busy fore/backgrounds (and/or difficult color choices), smoke trails, huge particles/impact visuals, characters changing color when they get hit with fire/electricity/etc, and the name tags randomly turning on and off make it far easier for me to lose track of my character than is reasonable. I haven’t had that issue in any other game. They clearly could have done something different. I legit have to ask my friends to not pick certain stages because the colors make it worse 9they usually just pick BF/FD versions anyway, so it’s not a huge deal, but still).

        And to your last point, the Melee scene is as strong as ever. There’s still lots of Melee left to be played. I guarantee nobody will be playing Ultimate in a few years when the next Smash comes out. It’ll be a repeat of Brawl and Sm4sh. Everyone will drop it for the new one. Meanwhile, Melee will still be going. Melee will never die because it’s fundamentally a better fighting game, despite being rushed out in under a year of development. It’s not a perfect game (Roy’s hitboxes, G&W’s shield, invisible ceiling glitch, wobbling, …), but it’s more fleshed out in terms of mechanics than any other entry. And that’s what matters most to me and to the Melee community as a whole. It simply feels better to us.

        Nobody is forcing you to play a game you don’t want to play. We just ask you to be civilized and not try to force us to “move on” to a game we don’t like as much.

  1. Such an ace game.
    I’m close to a 1000hrs and just can’t put it down.
    It’s stopping me playing all my other games.

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