Nintendo Switch

Xenoblade Chronicles Definitive Edition update patch notes for Nintendo Switch

Two updates have been released today for Xenoblade Chronicles: Definitive Edition which has finally released worldwide on the Nintendo Switch platform. The patch notes have been uploaded by Nintendo UK and give us further information about what has been tweaked in the lengthy and action-packed JRPG. Our review of Xenoblade Chronicles: Definitive Edition recently went live and you can read it here.

Ver. 1.1.1 (Released 29 May 2020)

General Issues

  • Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack.
  • Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack and the Junk Sword was equipped.

Ver. 1.1.0 (Released 29 May 2020)

General Issues

  • Fixed lockups that sometimes occurred on skip-travel and event-scene transition screens.
  • Fixed an issue with the quest Finding Happiness where the incorrect speaker name was being displayed.
  • Fixed an issue that prevented Status and Item details from displaying when the cursor was moved quickly between Cosmetic Equipment and Equipment on the Change Equipment screen.
  • The buff icon now updates with the physical and ether defense buffs received and lost when the Monado Art “Armor” is activated and expires.
  • Fixed the following issues with the enemy party of Leg Volffs when Napping Volffen moved toward the waterfall by the Volff Lair: 
    • Leg Volffs would continually move around and respawn in a small area, with an additional Leg Volff suddenly appearing. 
    • The Leg Volffs would stop at the watering hole instead of moving with Napping Volffen when it appeared.
    • Battling any remaining Leg Volffs would cause the battle to end abruptly, and battles would start and stop as soon as you entered their line of sight.
  • Fixed an issue where sound effects would continue into the subsequent scene when event skip was used during a scene where the future is shown.
  • Fixed an issue where continuing to use the debuff skill “Lock-on” on an enemy would cause it to target only the first user of the skill.
  • Fixed a lockup that occurred in the Central Pit when boarding the elevator with your controlled character at a certain time during its descent.

Source

5 comments

  1. was hoping praying this patch would improve the resolution. For such an old game which is improved, but is not close to remake level of improvement, they could do better! Yeah, im going to complain, if we don’t complain you know they won’t ever bother improving it.

    Game devs have shown this time and ti.e again. Console gamers have such little power over things. We have no voice except to complain. That’s why we see what looks like an over reacting or “entitlement” cimplaints from outsiders or fanboys looking in on these controversies.

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    1. Memory bandwidth has usually been the main issue for resolution problems for the system. (its pretty small)
      Reason why we dont see many games at 1080p for the system.
      Usually 720p-900p area.
      U and others can complain all u want but unless tht one issue is fixed, there is nothing we can do about it.
      Even the devs of Fast RMX back in 2017 said the game culdnt keep a steady 1080p res bc of the bandwidth, and thts a Wii U game with more content.

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  2. I saw the trailer for this game and honestly it reminded me a bit of Legend of Zelda: Breath of the Wild. The weapons and stuff is a bit more modern, but otherwise it’s rather similar. Also, that’s a lot of patches…

    Like

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