
German video gaming site PC Gamers have had the opportunity to chat with Nintendo’s very own Kensuke Tanabe, who is the producer behind the recently released Paper Mario: The Origami King on the Nintendo Switch system. Tanabe told the publication that the team wishes to make innovations in each entry of the Paper Mario series and one of the things that the team has been tasked with is to change the combat system in each game to continuously give the series a fresh feel.
“Striving to find new and innovative systems is the foundation of the philosophy my team and I are following when developing games. As such, I think it’s a necessity that the combat system changes in every game.”
Kensuke Tanabe
“..Necessity that the combat system changes in every game.”
I suppose ever since TTYD they always gotta fix what’s broken.
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New /=/ better. Creative /=/ high quality.
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But…. why though? I think they just don’t want to admit that the RPG mechanics worked super well, because that would mean pretending that 64 and TTYD existed. So they try different approaches and see what sticks, and all of them have been unsuccessful.
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As if I needed more evidence that Paper Mario is dead to me. They’re not interested in fixing the problems at all.
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Not necessarily a fan of this “innovation for the sake of innovation” approach. Not every single game needs to reinvent the wheel. Often times, it can be a good idea to simply improve on existing ideas. I mean, I wouldn’t even say I really liked the battle system from The Origami King all that much, but to know that iterating on it is already out of question for Nintendo and that they will never attempt to sell me on the idea again feels kinda lame.
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Great. Always moving sideways, never moving forward.
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Fine by me. Origami King was excellent.
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