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Super Mario 3D All-Stars for Nintendo Switch resolutions revealed

The Super Mario 3D All-Stars collection was unveiled today for the Nintendo Switch and it includes the iconic Super Mario 64 from the N64, Super Mario Sunshine from the GameCube and Super Mario Galaxy from the Wii console. The resolution specifications for each game in the compilation were published online by Nintendo. The Super Mario 3D All-Stars collection is available to pre-order now and releases on Friday, 18th September 2020.

Super Mario 64:

  • 960 x 720 (Handheld and TV modes)

Super Mario Sunshine:

  • 1920 x 1080 (TV)
  • 1280×720 (Handheld)

Super Mario Galaxy:

  • 1920 x 1080 (at most, TV)
  • 1280 x 720 (at most, handheld)

32 thoughts on “Super Mario 3D All-Stars for Nintendo Switch resolutions revealed”

  1. Pretty stoked to replay Mario Sunshine in widescreen & HD! On a handheld too. This would’ve been mind-blowing to 10 year-old me.

  2. Also putting this on the eshop for only 6 months AND limiting physical production is a pretty crappy business decision no matter the reason. I can see this being the start of something really bad in the industry, and scalpers are going to be the only ones delighted about this.

      1. Yep. Mario day is the last day you can buy this, and after that you’re at the mercy of third party sellers and whatever price they choose to sell the game at. If people buying this out of a sense of urgency is profitable you can expect this to happen more often, and not just by Nintendo.

    1. I think you mean it sounds like a GREAT business decision. It sounds crappy for reasons that have nothing to do with the business side of things.

      “after that you’re at the mercy of third party sellers and whatever price they choose to sell the game at. ”

      That’s not how a market works. You don’t get to arbitrarily decide what your products are worth.

      1. “I don’t think you know how scalpers work if you don’t think third party sellers are going to sell this for a marked up price when Nintendo stops selling this.”

        Of course they are. That has nothing to do with what I said.

      2. It precisely has everything to do with what you just said. Scalpers are going to sell for a marked up price based on the price that other scalpers are going to sell them for. Like I said, you’re going to be at the mercy of whatever price the third party sellers are going to choose to sell them at.

      3. “Scalpers are going to sell for a marked up price based on the price that other scalpers are going to sell them for.”

        No. They’re going to sell them for a marked up price based on what other scalpers have *SOLD* them for. Supply and demand. The price will never go higher than the willingness of customers to pay that price no matter how much anyone would like to sell them for. As always happens, there will be scalpers who overestimate the value, overprice, and have to adjust down to whatever the going rate ends up being.

      4. I think you’re just arguing semantics with me because that’s what I meant. Same issue with me saying Nintendo’s decision on doing this is a crappy business decision, yes it can be more profitable but it comes at a different cost. You could argue that business decisions like this can lower customer trust with you, and in the long-run that could affect your business negatively if people start looking toward alternatives like piracy if they get fed up with the way things are handled. You’re taking my statements too literally.

        1. I think they do this to make it so urgent you buy this game that it will have to get prioritized over a PS5 or Series X game. It’s also likely a measure to get the biggest possible salesnumbers before the end of March, right before the investor meeting. It might be customers have less money in this pandemic, and Nintendo want to look good in the eyes of the investors and forces people as hard as they can. Or they might don’t have/want to release something else big in this trying times, so they compensate by forcing people to by. Might be good business if you think sort-term, which Shuntaro Furukawa is going for, so the results are more pleasing to report to the investors in April.

          1. Yeah, that’s what I’m thinking too. They’re trying to get fencesitters to cave in and buy this because of the limited release. Pretty scummy and likely to give other companies the idea to try the same thing. Screw Furukawa.

            1. Oh, EA already did this with Battlefield and Battlefront(I think). They’ve clamied you had to preorder fast on Origin, or else they would run out of key-codes… It of course went back up after a while…

              1. That doesn’t surprise me one bit since EA had its players either pay $2100 or play 4528 hours to unlock everything in Battlefront II. They’re a plague to the industry.

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