The Legend of Zelda producer Eiji Aonuma and the director of The Legend of Zelda: Echoes of Wisdom Satoshi Terada have participated in a new interview with Famitsu. The interview has revealed that the team intended for Link to be voiced by an actor for the first time on Switch, however, they decided against the idea after testing it as they say that it didn’t feel right.
Aounuma: Actually, Link was talking at first.
Interviewer: What?! Terada: We let Link talk a little bit but…
Aounuma: We thought Link would never say something like that. It felt really wrong. (laughs)
Terada: Whatever we tried to make him say, it just didn’t feel right.
Aounuma: No one knew the answer to the question – What would Link say? And of course we wouldn’t, he has never spoken before! (laughs) Because of that, we needed a setting where he couldn’t talk, and that led to a part of the game’s storyline being formed.

“No one knew the answer to the question – What would Link say?”
“Well excuuuuuuse me, Princess!”
he could have said as he was going down the vortex ”F****** help meeee for onceeee…..”
Link would speak in a fast, high-pitched spanish voice while everyone tries to talk over him
Well are they aware he’s going to be starring in a Zelda movie..
They should have gotten the VA from the CD-I games that would have been funnyyyyy
“Boy, it sure is boring around here”
All memes from the show aside, they do realize that a Zelda movie is being made, right? Is he gonna be silent in the movie, too? If not, then I suppose they could just ask the movie crew for a few lines for Link.
Whenever Link is allowed to talk in a game, it needs to be meaningful.