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3D Mario producer says they wanted Donkey Kong Bananza to be different from what’s come before

Many people noted the similarities between Donkey Kong Bananza and Super Mario Odyssey when the project was first revealed, leading to much speculation online that Donkey Kong’s latest 3D platformer was being produced by the team behind the acclaimed Super Mario Odyssey. Speaking to Famitsu, 3D Mario team producer Kenta Motokura explained to the news site that they wanted Donkey Kong Bananza to be different, not only from Super Mario Odyssey but from previous 3D Donkey Kong games. He’s immensely proud that the team managed to achieve this with Bananza.

“The entire team was able to aim for something new and different from previous ‘3D Mario’ and ‘Donkey Kong’ games, and we can say that we have actually achieved that goal. Now, I hope that the customers enjoy it.”

13 thoughts on “3D Mario producer says they wanted Donkey Kong Bananza to be different from what’s come before”

  1. I’ve heard nothing but good things from this game, the odissey team never misses. Give the artists freedom and you they will always make something whorthwile. Talked a lot of trash about Nintendo recently but I’ll NEVER disrespect the artists behind the games, those are my GOATS.

  2. It’s not for me but it got my brother into playing a video game again after years, so it’s definitely doing something very right

  3. It was very disappointing in my opinion. I liked Odyssey far, far more. I just wish it had a stronger emphasis on platforming. The destruction got very repetitive and boring, didn’t really click with my tastes.

  4. It was one of those games that initially, I didn’t quite get what all the fuss was about, which quickly faded and didn’t want it to end by the time I’d finished! And with that end of level boss, comparable only to the one from Arken VR, it almost felt like it wouldn’t!! Lol.

    1. I was so skeptical because it’s not Mario after all. Turns out it’s pretty much as good as Odyssey, amazing, amazing game.

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