Tag Archives: demo


Super Smash Bros Demo Now On Nintendo 3DS eShop In Europe

Nintendo Europe has confirmed that you’ll finally be able to get your hands on the Super Smash Bros demo for the Nintendo 3DS today. The demo is already up so be sure to visit the eShop and download it.

Thanks, Luigi


Here’s This Week’s Nintendo Downloads For The US

Wondering which games you can download this week on the Nintendo 3DS and Wii U eShop? Well wonder no more. The big title this week is the Super Smash Bros demo for the Nintendo 3DS which a few people have already gotten their hands on. That demo launches for everyone on the 19th, which is tomorrow. Anyway, here’s the games you can get hold of this week on the eShop.

  • NintendoeShop on Nintendo3DS
    • Super Smash Bros. for Nintendo 3DS – Free Demo – Nintendo 3DS owners can download a free demo for the upcoming all-star fighting game in the Nintendo eShop starting at 9 a.m. PT on Sept. 19. This demo includes five playable characters (Mario, Link, Pikachu, Villager and Mega Man), one stage (Battlefield) and the ability to compete in local multiplayer matches with fellow Nintendo 3DS owners who have downloaded the demo to their systems. A Nintendo Network ID is required to download the demo. For more details about the game, visit http://www.smashbros.com/us/.
    • THEATRHYTHM FINAL FANTASY CURTAIN CALL – Featuring new Versus and Quest Medley Modes alongside 221 songs and more than 60 characters from the Final Fantasy series,THEATRHYTHM FINAL FANTASY CURTAIN CALL is now available, exclusively for Nintendo 3DS. Click here to watch a trailer for the game.
    • Cooking Mama 5: Bon Appétit – Conquer the kitchen as you bake, batter and roll 60 of Mama’s favorite oven-fresh meals and tasty treats. She also needs your help with 30 fun new activities like feeding kittens and running the burger shop. Click here to watch a trailer for the game.
  • Virtual Console on Nintendo3DS
    • Legend of the River King 2 – An angel appears to you and your brother, asking you to track down the River King and the Sea King, the biggest fish in the world. But before you’re ready to begin the search for the elusive water beasts, you’ll need to score smaller fry to feed yourselves and save up to purchase better tackle and rods. With all manner of angling to enjoy, from freshwater fly-fishing to deep-sea trolling to collecting a variety of insects and plant life, you’ll have hours of fun in this role-playing adventure.
  • Virtual Console on Wii U
    • Wild Guns – Blast your way through villainous outlaws, diabolical robots and towering, screen-filling bosses either by yourself or with a friend at your side in the Super NES classic, Wild Guns. You’ll need a sharp eye and quick-on-the-draw reflexes, but fortunately, you’ve got plenty of moves to help you survive the hail of bullets heading your way. You can dive-roll, jump, double jump, rope enemies with a lasso and clear the screen with explosive special attacks. Blast apart just about everything in the environment to find guns, bombs and other hidden power-ups. It’s up to you to bring justice back to town – or whatever’s left of it when the smoke clears.
  • NintendoeShop Sales

Coming soon:

  • Hyrule Warriors – Sept. 26 (Nintendo eShop on Wii U)
  • Mario Golf: Advance Tour – Sept. 25 (Virtual Console on Wii U)
  • Castlevania: Dracula X – Oct. 2 (Virtual Console on Wii U)

Also new this week:


Final Fantasy Explorers Will Get Playable Demo In Japan, First Print Editions Will Come With Original Final Fantasy

Square Enix has announced that Japanese gamers will be able to get their hands on a playable demo for Final Fantasy Explorers for the Nintendo 3DS. The demo will come ahead of the game’s release date which is scheduled for December 18th. Square Enix also announced that those who pre-order the game will be entitled to a download code for the original Final Fantasy on the Nintendo 3DS eShop.


Smash Bros eShop Demo On 19th September, Selected Club Nintendo Members Get Four Demos To Share From Today

To make the wait for the launch of Super Smash Bros for Nintendo 3DS on 3rd October easier, fans will be able to download a free demo for the all-star fighting game starting on 19th September from Nintendo eShop. As an added bonus, selected Club Nintendo members will receive an email containing four download codes for the demo today, a week earlier.

Qualifying Club Nintendo members will automatically receive four download codes via email. Nintendo encourages recipients to share their codes, as up to three other friends who also own Nintendo 3DS or 2DS systems can play multiplayer together through local wireless even if those three friends aren’t Club Nintendo members. The Club Nintendo demo of the game allows for unlimited play, and features the Smash mode with five playable characters (Mario, Villager, Link, Pikachu and Mega Man), one stage (Battlefield) and the ability to compete in local multiplayer matches with fellow Nintendo 3DS and 2DS owners who have downloaded the demo to their systems.

On 19th September, a demo version of the game will also launch on Nintendo eShop. This demo features the same content and features as the demo that select Club Nintendo members will receive one week earlier, however it can be played a maximum of 30 times.

Super Smash Bros. for Nintendo 3DS launches exclusively on Nintendo 3DS and 2DS on 3rd October at retail or digitally from Nintendo eShop. At launch, smash fans also have the choice to own the Super Smash Bros. for Nintendo 3DS Limited Edition Pack which is a red Nintendo 3DS XL system with a Super Smash Bros. motif on the front and the game pre-installed available while stocks last.


Legendary Pokemon Rayquaza Joins Groudon And Kyogre In Pokemon Ruby And Sapphire, Plus Demo Coming Soon (Video)

The Pokémon Company International and Nintendo announced today that fan favorite Rayquaza, an incredibly powerful Pokémon, will join fellow Legendary Pokémon Groudon and Kyogre in the Pokémon Omega Ruby and Pokémon Alpha Sapphire video games. This mysterious Dragon- and Flying-type Pokémon is said to descend to the planet¹s surface when Groudon and Kyogre clash. Adding to its legend, Rayquaza is somehow related to the mystery of Mega Evolution. Pokémon Omega Ruby and Pokémon Alpha Sapphire players will find out precisely how when the video games launch November 21, 2014, for the Nintendo 3DS family of systems. Fans can now watch Rayquaza in action, and other new scenes from the games, in a brand-new trailer at YouTube.com/Pokemon.

True Powers of Groudon and Kyogre
Legendary Pokémon Groudon and Kyogre intensify their power under Primal Reversion, each obtaining an Ability that only Primal Groudon or Primal Kyogre can possess.

Primal Groudon gains the Desolate Land Ability, which changes the weather condition to extremely harsh sunlight. Opponents cannot change the weather condition during extremely harsh sunlight, meaning moves like Rain Dance, Sunny Day, Sandstorm, and Hail will fail, and Water-type attacks will fizzle out. Abilities like Drizzle, Drought, Sand Stream and Snow Warning will also fail to activate. Groudon can unleash a move unique to it alone, Precipice Blades, a powerful attack that can hit multiple opponents with an upward surge of sharp rocks.

Primal Kyogre¹s exclusive Ability is Primordial Sea, which changes the weather condition to an oppressive heavy rain. As with extremely harsh sunlight, opponents cannot change the weather condition during heavy rain. The Abilities Drizzle, Drought, Sand Stream, and Snow Warning will fail to activate, and Fire-type attacks become ineffective as well. Kyogre has its own move that only it can use, Origin Pulse, an attack that can slam multiple opponents with water massed into ballistic orbs.

Team Magma and Team Aqua battle with Mega-Evolved Pokémon
Team Magma is led by Maxie, who leads the team¹s mission in seeking a world ideal for humanity. The organization wishes to increase the landmass on the planet, adding to it so humanity can labor to achieve greater evolution and development. Team Magma thinks laboring for the equal coexistence of humanity and Pokémon is foolish and only holds back humanity¹s progress.

During the team¹s mission, Maxie battles with the Fire- and Ground-type Pokémon Camerupt, which can Mega Evolve into Mega Camerupt. Maxie wears a pair of Mega Glasses, set with a mysterious Key Stone needed to Mega Evolve his Pokémon. Players can battle with Camerupt, too, and when it Mega Evolves, its Ability changes to Sheer Force, which raises the power of all attacking moves that have an additional effect. But beware‹the additional effects are ignored. Most of Mega Camerupt¹s base stats are uniformly raised, but its Speed drops. It¹s best to think of strategies where Mega Camerupt can be used as the second act in battle.

Team Aqua is led by Archie, who leads the team¹s mission in increasing the size of the oceans in an effort to bring back the rich habitats lost to Pokémon due to humanity¹s greed. Team Aqua believes the ocean is the font of all life, and by restoring it, its members think that they can re-create an ideal home for Pokémon.

During the team¹s mission, Archie battles with the Water- and Dark-type Pokémon Sharpedo, which can Mega Evolve into Mega Sharpedo. Archie wears the Mega Anchor, set with a mysterious Key Stone needed to Mega Evolve his Pokémon. Players can battle with Sharpedo, too, and when it Mega Evolves, all of its stats show a boost, and its already high Attack is enhanced. Mega Sharpedo also gains the Strong Jaw Ability, which raises the power of bite attacks like Crunch.

A young Trainer named Wally and his Mega Gallade
When players begin their adventure, they will meet a timid young Trainer named Wally, who hails from Petalburg City. He hopes to be a strong Trainer despite being meek and shy. Tiny Ralts is the first Pokémon that Wally catches, and after it evolves into Kirlia and then Gallade, it can Mega Evolve into Mega Gallade. Players can encounter Ralts, too, and when they evolve it to Kirlia and use a Dawn Stone on a male Kirlia, it will evolve into Gallade. When Mega Evolved, Mega Gallade¹s Ability changes to Inner Focus, which prevents it from flinching during battle. Its Attack and Speed stats also improve, making Mega Gallade an effective first-strike Pokémon.

Play the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version!
The Pokémon Company International and Nintendo also announced today that players can start their next Hoenn region adventure early with a special demo version of the Pokémon Omega Ruby and Pokémon Alpha Sapphire games.

The Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version features gameplay that players won¹t experience anywhere else. During the course of this early adventure, players are likely to encounter a familiar Pokémon that can now Mega Evolve. What¹s more, one of these Mega-Evolved Pokémon can be brought into the full Pokémon Omega Ruby and Pokémon Alpha Sapphire games. Reward items obtained during the Special Demo Version adventure can also be brought into the full game which is sold separately. Details about how to bring Pokémon and items into the full game will be announced soon.

More details about the Pokémon Omega Ruby and Pokémon Alpha Sapphire special demo version will be announced soon, including how to get a special code that will be needed to access the special demo version.

Pokémon Bank and the Pokémon Global Link are compatible with Pokémon Omega Ruby and Pokémon Alpha Sapphire

The Pokémon Omega Ruby and Pokémon Alpha Sapphire games will be compatible with Pokémon Bank and supported by the Pokémon Global Link from the day of release.

Pokémon Bank is an application and service that allows players to deposit, store, and manage their Pokémon in private Boxes on the Internet. Pokémon Bank is a powerful resource for players who like to obtain many different kinds of Pokémon, or for those who like to raise many Pokémon in preparation for battles and competitions!

Pokémon Bank is a paid service with an annual charge for usage.


Super Smash Bros. For Nintendo 3DS Demo Hits The Japanese eShop

A demo for Super Smash Bros. for Nintendo 3DS is now available to download via the Japanese Nintendo eShop. The demo requires 1,016 blocks of free space and features a roster of 36 characters, including the recently-announced Shulk. The full fighting game launches in Japan this Saturday, September 13th, followed by a Western debut on October 3rd. Nintendo has yet to confirm whether a demo will be make its way outside of Japan.


Here’s Plenty Of Super Smash Bros Nintendo 3DS Japanese Demo Impressions

NeoGAF member Alistair Roo has rather handily compiled a batch of information taken from the recent Super Smash Bros Japanese demo. We’ve now got details about newcomer Shulk along with many of the other famous characters featured in the upcoming game. Here’s plenty of information for you to read through.

– Chrom appears in robins victory pose.
-Robin: His hair color changes, but not the model
-Robin is FANTASTIC. Magic is not slow, when he has his spell book his attack speed is really good. If you use a smash attack in the air IT USES HIS MAGIC SMASHES. If you use a normal aerial it uses his other weapon.

He has two swords, the magic and the non-magic one. (Forgive me, not an awakening veteran).
All of tilts are using the physical sword. They have good combo ability. All of his smashes use the magic sword, which has an electric effect.
When in the air, if you use the inputs for a smash attack (and you still have the magic sword available), you will do an aerial that uses the magic sword. If you just typically hit an aerial he will use the normal sword.
You use up your magic sword quite quickly but it regenerates rather fast so it’s not like it ruins your tempo. Very fast.

The fire move we’ve seen is actually a fireball that comes from above robins head and rains down in the vicinity in front of robin. His neutral b shoots and electric lightning bolt straight across the stage.
The healing move is his down b and you would be surprised to know it heals for a LOT (I healed for about 20%) and it stuns your opponent while you heal. It has a start up though so it’s not as easy to land as any regular grab. I can see Robin being a PAIN IN THE *** to people who can’t avoid getting caught in it. Unsure if you can force break it from slapping buttons, I only played AS him.
His up b jumps up a bit and shoots wind slicers down. Important to note it’s actually not straight up, he jumps jump and slides slightly to the side in the direction you’re facing THEN shoots them down, so it can be a ground option too.

Marth feels very nerfed. His range seems even worse than in Brawl (I was whiffing smashes like crazy and I’m pretty good with tippers). Aside from his range and no ability to double fair he seems mostly the same, aside from running faster. It’s his range that REALLY feels kinda killer to His melee/brawl play style.
Tippering with Marth seems to require your opponent to be a lot closer than ever before, it seems he won’t be as much of a spacing monster as he’s always been.
This can’t be overstated enough, his range feels significantly shorter (by significantly I mean that it’s noticeable. It’s all relative of course), and seems to be his most notable nerf. Spacing his tippers seems to Be considerably more skill-based due to the range needed.

-Shulks standing a is a 3 hit combo
-Shulks up b is a TWO PART combo
-You can choose to do the second part by inputting b again
-Basically he swipes up like dolphin slash
-If you hit b again he will do a swipe in front of him and send the opponent flying
-His up smash is sort of like palutena, except a much smaller pillar of light coming from his monado
-I think his running dash attack is just a sword swipe. Don’t quote me on that I didn’t take it to memory (As I quote him anyway lol)
-Shulk lunges forward and swipes down with his forward b In to the ground
-When you press neutral b it changes the insignia. Can’t change while rolling, unsure attacking
-His bair he shoves his sword behind him without even turning around like under his arm.
-Shulk has the underpants alt we all know about, rest are recolors
– Shulks second jump is a somersault. Feels funny. All his smash attacks have a strange millisecond-ish load-up time before they come out. The Monado powering up or whatever.
– Shulk has amazing spacing options because his Monado reaches so damn far

– Pacmans costumes change his gloves and shoes
– Pacmans forward a is a combo like Marth except with punches
– his down aerial is like lucarios except he kicks like 2-3 times.
– Pac Man is SLOW. Every single one of his aerials are kicks. His forward aerial is a double kick, his back air is like Mario. The thing that stood our about him is his utter sluggish-ness. His fall speed is like brawl. His run speed is slow. His forward b sends a pellet out in front of him, and then he turns in to classic pacman and boosts towards it. It’s kind of like greninja’d shadow sneak thing except you can’t time it.
– Pacman. He feels slow, but his attacks felt like they had a good hitbox, because he’s really fat and his legs stretch when he kicks. He just felt really interesting to play, but I ended up using his aerials the most because of their hit boxes.
-Pac-Man: His color doesn’t change, but he wears accessories.

-Link: Fierce Diety, White, Purple
– Fierce Diety Link confirmed (Face changes too)
– White tunic and Purple tunic confirmed
– His down air has less recovery frames, but doesn’t have as much knockback.
– Boomerang throwing animation is more reminiscent of how it used to look in 64
– link has a costume with like red markings under his eyes. It looks nothing like link… But his eyes are whitened and has red markings and he has dark colored clothing. There’s also a white and blue link.

-Dark red charizard, Blue charizard
– Charizard can be purple, yellow, red, grey
– Charizard’s up throw is seismic toss, similar to Kirby’s throw.
-Charizard: Shiny Charizard

– I made a mistake for the light blue costume of ZSS it’s actually gray
-ZSS comes in dark blue, green, black, and red.

-No dark pit costume.
-Pits side b fist has a bad lag if you whiff, big KO power if you hit at higher %s

-Captain falcon still has his knee of justice but they made HUGE landing lag. His side b still does strike dmg (I’m sorry), I think I misinterpreted a guy next to me who was playing him say that. Shouldn’t have said it without confirming myself
– Captain falcons uppercut (side B) doesn’t do strike dmg anymore, only a grab his up b goes straight up

Little Mac has 16 costumes! He has 8 costumes for his fleshy self, and 8 costumes for his wireframe

– Pikachu: Gold/Silver’s Trainer Hat, X/Y’s Trainer hat, Party hat returns
– Glasses Pikachu confirmed
– Pikachu has a hat with sunglasses on the front costume, and a fighter headband (red and black colored I think).

– Lucario has a purple and green skin and dark grey skin. Rest are shades of blue.

– No Masked DDD alt

– Diddy kong only gets 1 banana. If you pull another It disappears

-Peach’s forward B has BARELY any startup time anymore (the butt slam)
– Peach: Fire Peach color
– Peach’s turnip pull speed is nerfed. She can still move in to float to do things like crown and nair. Her smash goes tennis club, golf club, and frying pan. I believe it’s a set order now.
– Peach is unchanged except for her up aerial. It’s now a rainbow thing, it has an arched hitbox over the top of her head, she draws it with her hand.

– Wolf deconfirmed
– Fox has an alternate skin that looks exactly like wolf. He’s gray fur, purple eye device and grayish clothing. It’s the only skin that changes foxes fur. This is only a color, NOT a costume

– Zelda has a white costume
-Zelda has no alternate costumes only colors
– Zelda’s new phantom move: It doesn’t hit a character right up in her grill. The phantom spawns maybe a character away, so if your opponent is right up on you, the phantom will just spawn in front of them and whiff.

– Meta knights up b is like Marth’s up b. It hits people like once and sorta knocks them away and has an upward direction to it.
His tornado still has a lot of hits but you can DI it pretty easy because the hits are actually less frequent, I don’t know yet about its priority.
-Meta Knight: Dark Meta, Galacta Knight

– No Metal Sonic. Shades of Blue/One White skin
– Sonic still dies pitifully if you end up in a spin without a jump

– Megaman has yellow
– megaman has a green/orange costume, and white/red costume, a blue and white costume

– Marth has an Orange Skin
– Marth double fair is not possible

-There is no island toon link costume.
– toon link has the four swords colors + old style link color, the black with red eyes.

– lucario is unchanged except his smash attacks feel MUCH faster.

– palutena’s smash reach is incredible. Her up smash is the giant pillar laser beam thing. Her side smash moves a bit forward and her wings slap in front of her.
– Palutena: Viridi color

– Olimar: Alph (full model change)

– Black and purple Yoshi colors confirmed

– Ike feels unchanged. I was never an Ike main so I don’t know the specifics but his attacks were all the same general thing, nothing new I noticed.


– villagers up b is the most overpowered recovery I’ve ever seen.

-Back Ledge Grabbing is back
-Shield while running
-Fast falling is pretty swift. It also has the ash 64 effect sparkle when you do the input.
-There is no Melee dash dancing. It’s incredibly hard to do with the circle pad but it’s essentially the same thing as brawls. IE not super useful or practical.
– the ledge is DEFINITELY tougher to grab and there is no snap. Unfortunately both Marth and Shulk flip for their 2nd jump so I could not test ledge re-grabbing within a short window of time because it waits for their flip animation to finish before actually grabbing.
– The game still has a sense of floatiness to it that is present in brawl. It’s definitely not like Melee where you drop like bricks.
– Shield rolling is extremely fast and there’s a neat little sparkle star effect when you do it and acting out of shield is as well. I think of it like a mini-wave dash. No wave dashing or l-cancelling. Just rolling baby.
– Ledge snap SEVERELY nerfed. I feels like Melee ledge grab.
– whoever is worried about combos, there are combos.
-I could no re-grab the ledge directly after letting go and jumping back in to obvious grab range.
– Pivot cancel is still in
– Lucina is not playable.(DEMO)

Thanks to everyone who sent this in.