Vigil Games’ Haydn Dalton wishes that Nintendo would just come out and share more information regarding their forthcoming console so developers can openly talk about their Wii U plans. Dalton says it’s awkward when he has to avoid answering questions that are related to Wii U’s technology and power. According to Dalton, developers can’t be completely open with their Wii U products until Nintendo gives them the OK by revealing all of the Wii U’s capabilities.
Do you wish Nintendo would just come out and say?
Haydn Dalton: “Oh, of course. Yeah. It’s awkward because when people ask questions about [Wii U] we’ve got to skirt around the answer. We obviously want them to come out with it because then we can just talk openly about the game. I’d rather just be open with people than spinning the answer back at somebody. As soon as they just come out and everything’s revealed it would take a little bit of weight off us as developers so we can be a little bit more open about the product.”
Darksider’s II lead designer Haydn Dalton was asked about whether he thinks the Wii U GamePad is innovative compared to Microsoft’s SmartGlass. Dalton says that although Nintendo’s competition is making the Wii U GamePad seem less innovative, Nintendo are masters at making full use of their hardware. Dalton likes how Nintendo use their technology in ways that force players to physically interact with it in different ways.
Do you think having the screen on the Wii U GamePad really innovates as much as things like the analogue stick did? Now you’ve got Microsoft looking at SmartGlass, and you’ve got the competition competing directly with Nintendo’s innovation.
Haydn Dalton: “It does make it more difficult now, definitely. Because other people are doing more. They’re doing peripherals that can be added to existing or even more advanced technologies, whereas who knows what the Nintendo guys are doing. The thing that Nintendo are absolute masters at is that they harness their hardware like nobody else.”
“If you look at any of their titles where they’re using the touch screens on the NDSs and things like that, they use it in beautiful and creative ways that make you think as a designer and a game player. They’ve given me something that I couldn’t get anywhere else. Just simple things like finding something with dust on it and having to blow onto the screen to reveal what’s written. It’s just really simple things like that but they’ve used their technology in a unique way and forced the player to physically interact with it in a different way. There’s a magic about that. I only get that magic a lot when I’m playing Nintendo games.”