Darksider’s II lead designer Haydn Dalton was asked about whether he thinks the Wii U GamePad is innovative compared to Microsoft’s SmartGlass. Dalton says that although Nintendo’s competition is making the Wii U GamePad seem less innovative, Nintendo are masters at making full use of their hardware. Dalton likes how Nintendo use their technology in ways that force players to physically interact with it in different ways.
Do you think having the screen on the Wii U GamePad really innovates as much as things like the analogue stick did? Now you’ve got Microsoft looking at SmartGlass, and you’ve got the competition competing directly with Nintendo’s innovation.
Haydn Dalton: “It does make it more difficult now, definitely. Because other people are doing more. They’re doing peripherals that can be added to existing or even more advanced technologies, whereas who knows what the Nintendo guys are doing. The thing that Nintendo are absolute masters at is that they harness their hardware like nobody else.”
“If you look at any of their titles where they’re using the touch screens on the NDSs and things like that, they use it in beautiful and creative ways that make you think as a designer and a game player. They’ve given me something that I couldn’t get anywhere else. Just simple things like finding something with dust on it and having to blow onto the screen to reveal what’s written. It’s just really simple things like that but they’ve used their technology in a unique way and forced the player to physically interact with it in a different way. There’s a magic about that. I only get that magic a lot when I’m playing Nintendo games.”