Donkey Kong Country: Tropical Freeze UK Review

The Banana King of the Jungle teams up with Dixie, Diddy and Cranky Kong to defeat those devious Snowmads in Tropical Freeze, and it’s certainly a master class in platform gaming.

In his fifth Country Adventure, Donkey Kong is ready to brace the icy platforms and defeat the Snowmads in full-fledged HD on the Wii U. But you’d be a fool to believe you were in for an easy ride in Tropical Freeze – prepare to go bananas and pummel your chest in frustration at the game’s devilishly delectable platform levels.

Tropical Freeze introduces six new worlds for gamers to explore – Lost Mangroves, Autumn Heights, Bright Savannah, Sea Breeze Cove, Juicy Jungle, and Donkey Kong Island – and all are absolutely gorgeous in aesthetic appeal, with some levels verging on the delightfully berserk in gameplay design. But there’s a minute problem revealed from the outset which dilutes an otherwise first-class and beautiful game: the loading screens. Though loading length can be bothersome for many, it’s the lag that’s the crux of the matter here, with Donkey Kong halting mid-sprint or mid-roll while the Wii U tuts in a grumpy fashion. While the hold-ups would – in many games – go unnoticed, Tropical Freeze’s design is ultimately flawless, granting it an unfortunate but noticeable red flag.

Looks like Jaws made his way into DK’s territory – can you keep your cool on this perilous track?

Once past the loading lag, a wonderful dose of melodic music and opulent tones enriches the jungle experience. With David Wise’s prowess invigorating Retro’s latest DK adventure, it’s nothing short of mesmerising. From the swinging groove of Mangrove Cove, to the mellow and sultry serenity of the aquatic levels, and eventually to the icy undertones and synthesized pop within the game’s final stages, Wise creates a phantasmagoria of melodies designed to immerse the gamer into the heart of the jungle. The music wraps around the game’s atmosphere with such beauty, it only elevates Tropical Freeze’s gameplay to new heights, giving us a hankering to crack out those old DK bongos and tap to the beat.

As a platform game, Tropical Freeze is both a joy and a challenge to play. With four types of controller mode supported, as well as off-TV play on the GamePad, Retro has delivered to the masses. The controls are smooth and highly responsive, however, the underwater spin attack can be tricky to control at first, but adapting to its use is easy enough. However, it’s an undeniable shame that the GamePad isn’t utilised into core gameplay for a unique experience.

Various checkpoints serve as pit stops throughout levels to keep you from throwing in the towel, plus a number of coins, puzzle pieces, and the famous Kong letters are also hidden in each level. The unique Kong-POW meter, which can be filled by collecting bananas and accessed with Dixie, Diddy or Cranky, adds an extra level of depth and gives players the opportunity to turn enemies into various power-ups on screen.

Each world keeps you on the edge of your seat and throws a plethora of tricks your way.

Tropical Freeze’s HD visuals are glorious on the Wii U, but it’s the superb level design which reaches the definition of a master class in platform games. Design behind levels such as Trunk Twister, Grassland Groove, Cannon Canyon, High Tide Ride and Jelly Jamboree are visually fruitful and deliver exquisite camera angles at rapid speed. Not once is there a hiccup when shifting to a different angle, further emphasising the fluidity and atmospheric appeal of the game.

The Donkey Kong franchise is renowned for its challenging levels – and Tropical Freeze is no different. The underwater levels will strike your panicked soul to the core. Frantically reaching that last Kong letter before inching past a spiked ball, all while keeping an eye out for an air bubble is not for the faint-hearted. But also of notable merit for its stalwart challenge is World 5’s Fruity Factory – a death trap of unforgiving battering knives and sickeningly, high-powered spiked boards. But even that is outpaced by a number of boss levels such as the hoot-along showdown in World 2, where you’ll never look at feathers in quite the same way again.

Donkey Kong Country: Tropical Freeze is a masterful addition to the franchise and, combined with the luxurious soundtrack, is a challenging experience worth going bananas over.



      1. GameSpot Employee 1: This game is too challenging for us! How are we going to review it?

        GameSpot Employee 2: Don’t worry, we’ll just give it a bad score.

  1. “However, it’s an undeniable shame that the GamePad isn’t utilised into core gameplay for a unique experience.”

    No its not. While I understand the importance that more games need to leverage the gamepad in such a way that ZombiU did – not every game needs to do this because it doesn’t work well universally for all games/genres.

    DKC Tropical Freeze is one that is better for not trying to force touch screen and microphone gimmicks on us (…3D World).

      1. I guess that makes sense.

        Im playing with the pro controller cause it seems to lend itself better to this game so I havent thought about the gamepad for a second.

    1. I think they could have done something rather than it being a black screen at the very least it could display you’re collectables

  2. I don’t own the game… yet, but I’ve seen videos of people playing this game and damn! The level desing is something so unexpected and it goes to the right pace… I want a copy of it, but I don’t have enough money. This sure is a great game. Way to go Retro! *thumbs up*

    1. There is no such thing as Donkey Kong Country 64. That game was called Donkey Kong 64. It’s a seperate game in the DK series, just like Donkey Kong Jungle Beat on the GameCube.

  3. Awesome review. This gem of a platformer deserves all the praise it’s receiving. Every Wii U owner should pick this up. Don’t think twice. Do it, do it, do it! *munches on a banana and pounds chest in excitement*

  4. This game is sooooooo great, retro did a good job. Metroid is gonna be sooo awsome, this was a test for metroid hihi

  5. I’m currently on 2-K. Not so challenging but definitely expect more later on. I LOVE THIS GAME!!!!!!! Hugs!!!!!

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