Skip to content

Fire Emblem If Adds Easier Modes And Scraps Limited Weapon Usage

Fire Emblem If is split into two different versions of the game, White Kingdom and Black Kingdom– which is apparently a little bit harder– that both offer their own path and insight into the story. You can play one route and still get the story, but playing both will give you a deeper insight into the game. Across both versions though, they’ve made a couple of changes to features. It will have a ‘casual’ mode which allows fallen units to return to your party after you’ve finished the map, but there’s an even easier mode called ‘Pheonix’ mode which brings back fallen units in the next turn. However if you change a difficulty setting, you can’t change it back.

Also, limiting the amount of times you can use one weapon has been removed across all modes. So you can keep using whichever weapon you choose as often as you like, without worrying about having to keep re-buying it or saving more powerful ones for later. Fire Emblem If is due to release for Nintendo 3DS in Japan on 25th June, and in the US and Europe some time in 2016. What do you think of the changes to the game, are they taking away the challenge or simply making it more accessible?

Thanks, takamaru64

68 thoughts on “Fire Emblem If Adds Easier Modes And Scraps Limited Weapon Usage”

  1. You’re cute and all Jackyanne…. Buuuuuuuuutttt you’re getting annoying. You have like 15+ articles a day and it makes me wonder that you do nothing all day but just sit on a computer digging the smallest places on Earth to find news and waiting for those emails to be the first to put news up.
    Don’t even know what hap

        1. Kaptain Krusha K. Roolenstein

          A lot of the news are news that I don’t care about, or news that are just old news with words rearranged.

            1. Kaptain Krusha K. Roolenstein

              You think a lot of others don’t feel the same way? I remember one guy saying she was annoying and that was like the 3rd day she joined mynintendonews.

          1. Well some of us don’t spend all day or every day here so if that is indeed true then it helps me keep up with the news. I do see how that could get annoying if you do spend all day here and see the same news article come up again and again.

    1. Yes, Jackyanne is CLEARLY the one who makes pointless posts that have no relevance to Nintendo. Totally not Sickr.

      1. Kaptain Krusha K. Roolenstein

        I find it funny that Sickr does that. Like his latest posts with Assassin’s creed anf Ubisoft :)

        1. Oh god, remember that time where he would announce when literally anyone said they wanted their character in the Smash Ballot?

      2. If the idiot could post factual info that would be nice. The two paths are COMPLETELY DIFFERENT STORIES with the same characters. I’m tired of seeing incorrect info just because the writers are lazy idiots.

  2. I’ve just stopped by Gamefaqs and it’s just how I had expected the Fire Emblem fans to react. The amount of salt there would be enough to fuel a McDonald’s restaurant. XD

    1. I’m not even a part of the fire emblem community, and (still) I’m a little bit confused. Why Nintendo feels like they need to make a super-easy mode for every new game, I will never know. I don’t know who they are trying to appeal to with this. Young kids are turned off by strategy games and strategy-fans are turned off by super-easy difficulty. It’s just a weird decision to try to go after both audiences.

      1. As long as they don’t replace the current difficulty modes then they could add new easier modes I personally wouldn’t raise my arms about it.

        If they however force me to play through the easy mode to unlock the harder modes, then I would have an issue with that.

    1. “Also, limiting the amount of times you can use one weapon has been removed across ALL modes.”

      Making Fire Emblem shallower.

      Intelligent Systems even removed the Magic Triangle from Awakening.

      & both Awakening & The Sacred Stones made leveling up far too easy by adding infinitely generated battles outside the main campaign. But Awakening was far worse due to DLC, the Dread Fighter class, lack of class restrictions, the ability to level up so many times, & Pair Up. Yeah, that restraint was mostly the player’s responsibility, but the allure of power was far too great for me, & I ruined the challenge. Awakening saved the franchise, but @ the same time, I think it might’ve hurt it; too much freedom.

      Path of Radiance (my favorite), lacked Black Magic, but still retained a Magic Triangle.

      But Radiant Dawn had 2 Magic Triangles. Which was great, & I enjoyed the challenge of being forced to split up my units & flip-flopping back & forth.

      For If, the absence of weapon durability will not only screw up attack strategy, but also the management of finances & inventory slots. Unless Intelligent Systems knows something there that I’m unaware of. A Magic Triangle or 2 better return; something.

  3. Even though it’s sad to see the disappearance of weapon limits after all this time, I’m honestly a little happy to hear that. I always found myself using Iron weapons (or bronze weapons in the case of Awakening) even in the later levels, because my OCD would drive me nuts when my rarer weapons were at 23 durability instead of the nice and even 25.

      1. I’ll probably only say this once Jack, but this is a rough mob of immature and epically crude posters. Don’t take anything this crowd says personally and you’ll be fine!

        Good luck!

      2. Jackyanne, fix your damn post… The two modes are different stories. It isn’t “deeper insight”. And the “Black Kingdom” isn’t a bit harder. It is supposed to be much more difficult.

  4. If they actually remove durability for all difficulties, I’ll be super salty. I get that they’re making the series more casual so it’s easier for people to get into it, but this Phoenix Mode stuff is absolutely absurd, and dropping durability removes one of the biggest strategy aspects of the games. I had big hopes that this one wouldn’t follow the Awakening route, but it’s going down it farther than I could have ever anticipated.

    1. While I agree with you on the excessiveness of the pheonix mode, the new mechanics certainly won’t stop me from playing on perma-death/hard mode/black kingdom on my first play through.

      1. Same. I’ll be playing on the hardest mode available out of box. It’s just not Fire Emblem without perma-death. Part of the fun is knowing when to use those sparse hammerne staves!

        However, I’m fine with an easy mode since more people enjoying the game means more people buy it and there will be more future Fire Emblems.

          1. Wait, I thought weapon limits were optional too? Guess I found a reason to not buy this. There’s no strategy left in the game.

            Thanks for ruining my favrotie series, Nintendo

  5. I always hated the limited weapon use thing so I’m happy about that. The easy modes are just that, optional easy modes so STOP FREAKING OUT GUYS! I thought you wanted Nintendo to put more options in their games, and this is just that OPTIONAL, you DONT have to make it any easier.

    1. However the limited weapon removal is not a option, it will happen to all the modes. People are mad because of that. Also limited weapons was a important part of all fire emblem games, it actually add a layer of strategy and skill to the game.

      1. Does it really add more strategic layers? I’m at a point in awakening were all my characters one or 2 hit kill even without the strongest weapons. I also find Level A weapons left and right, so much to the point that I started selling them.

      2. That wasn’t confirmed she just thinks that’s what it means. I’m not saying it’s not true, just saying it’s not confirmed.

    2. Lmaoo! yea, we want Nintendo to put more options in thier games. like a difficulty mode. BUT NOT AN EASIER DIFFICULTY, LOOOOL! Nintendo games are too easy as they are! We want harder difficulties! WTF!

      Dude, stop kissing Nintendo’s ass. You have to raise your arms to things you don’t agree with, otherwise things will spiral out of control..

      1. Ridley, the Angel of Death

        In the case of Fire Emblem, an easy mode was actually something that the series needed. In no way has this franchise ever been easy. Sacred Stones & Awakening are the freaks of the franchise. Now Mario, to some extent, Zelda, Metroid, & Star Fox are the ones that need harder difficulties.

    3. I totally agree having easier modes is irrelevant and not worth getting worked up about.

      Weapon limits? I’m not happy with that. Totally added to the challenge! They should have offered expanded ways to refurb the weapon instead of remove it entirely.

    1. Even though the last entry was easily the best. I would say every reason in an objective sense, but hey. It’d be a waste of time.

  6. AW YIS more accessibility. Players continue to have the option to make the game as easy as they want. This can and never will be a bad thing, so you whiners just go cry to yourselves in front of a mirror. Then get the game and pick the EXACT difficulty you want, as if those other options don’t exist. (what a shocker)

    Getting rid of weapon duriability is kind of surprising, though. Honestly, I’m loving that. It’s another one of those things Fire Emblem does that is completely arbitrary, annoying, and adds no honest challenge or strategy to the game. If you think it does, you’re fooling yourself. It was simply annoying. And it was easy enough to avoid it in Awakening, anyway. Just get rid of it.

  7. I’m a mixed bag with the removal of weapon durability. It was a pain to lose a strong weapon and then re-plan your whole strategy, but at the same time that was part of the fun. However since weapon durability is gone the hardest mode should actually be conquerable without pulling your hair.

  8. I think calling it “Casual” gives the wrong idea since the mode doesn’t really change anything other than removing perma-death, I don’t use it because I want to play in an easier difficulty (Which is an entirely separate option, at least in Awakening), but because I already know that if a unit dies I’m going to soft-reset and waste time, for me there’s no such thing as letting a unit die, especially if I’m several hours well into the game and I’ve already invested way too much time and money on training them to just let them disappear from the roster, to me “Casual” mode isn’t about me being casual, it’s about mere streamlining, pure expediency to avoid having to redo skirmishes from scratch.
    I don’t think I’ll be using “Phoenix”, resource management is an important part of the game, if weapons become permanent then money loses all its worth.

    1. Ridley, the Angel of Death

      Agreed! Every time I lost a unit, I quickly restarted the entire thing from scratch so I could make damn sure everyone survives. Awakening was a godsend when it added the “casual” mode.

  9. Pingback: Fire Emblem If Adds Easier Modes And Scraps Limited Weapon Usage | Symphonic Rhapsody

  10. The people in the comments section calling others whiners or salty are scum. It’s clear you don’t think why people may object to this from and glorify options and choices over the developers intention.
    Sure the game is in part about choices, but more about route choices and story choices. Some people like not having difficulty options because they force them to pay attention if they want to complete the game.
    When you throw up a difficulty selection screen, you are basically saying the game can be beat. Even if I choose the hardest, most hardcore mode, I have it in the back of my mind that if the game gets too tough I can always reduce the difficulty to make the game easier.
    Old games and stuff like Dark souls captured this perfectly. You just start playing the game and have to learn it or die and not be able to proceed, I think that’s a great way to force players to pay attention and get immersed in the game. Difficulty selection unless it only gets harder removes this pressure and drive to learn to some extent, you can dumb it down if you please.

    So while I personally am fine with the changes, maybe boggled about the removal of weapon durability, the people are not salty and whining, they are stating a valid view of how gameplay and options should be managed and how one can affect the other negatively for all players. It’s abstract but try thinking about how you feel when you play a game with and without difficulty selection.

  11. The problem with these types of changes is that they stack up over the course of several games. Pretty soon Fire Emblem will be unrecognizable. Why change something that’s not broken? Why make a Phoenix mode? To get children to play your game?

    You either cater to your fanbase, or cater to the casuals. You cannot cater to both. Looks like they are steering in the casual direction to me..

  12. Fucking casuals, I swear. Was the Casual mode not easy enough? Now with Phoenix mode you’re practically invincible. I bet we’re gonna be able to skip chapters in the next version.

    And now item management is completely gone from all modes? What the fuck.

  13. I dont care about how hard or easy it will be, what I care the most about this is how they handle the western release. Unless I am mistaken, I have been reading that in Japan there is going to be THREE versions of the game, not just two. There is the “White Kingdom” and “Black Kingdom” versions, but there is apparently also going to be a 3rd limited edition version that has BOTH versions of the game on the same game card.

    If the international release of the game is not of this dual version of the game and they are in fact going to go with releasing the “easy” version for western audiences and make the “hard” version as DLC, then that is total fucking bullshit and I really hope people dont just give Nintendo a pass for it just because “oh its Fire Emblem be glad we got it at all!”.

    I will still be rather miffed as well if the planned DLC 3rd act or whatever its going to be is released in Japan long before we get a western release and is not included in the normal version of the game and is still payed DLC. Almost (not always) every game during the translation process has improvements/additions added to the game as well so I just find that to be a slap in the face if the content is there for the COMPLETE game and they do not bother adding it and just make customers pay extra for the full experience, even when they had the ability long ahead of time to add it. But my main issue is still this shit with the 3 versions and the fact that there is a good chance us outside of Japan will get screwed over with the easiest/cheapest version and then be forced to pay extra for the “rest of the game”.

    1. I agree. If Japan’s getting it in two different games (plus the third as DLC) in June, I’m hoping the Western release delay will mean we’ll get one game with all three included. I’d be fine with the third as DLC though.
      I’m hoping that we get one game with both Hoshido and Nohr sides. The way they talked about it in the April 1st direct for America, they made it sound like one game. Whereas the Japanese direct had moments where they pretty obviously said it was going to be split into two.
      Hopefully that means the Western release (or at least American, since I’m basing it off of that NoA’s direct) will be one package.
      I’d be fine with he Third path being DLC though, since having all three in one for the price of an average 3DS game would be very unfair to the Japanese who paid average for the intial game and then about half of that for the second path and then paid once more for the Third.

  14. Not that I’m against it, I mean it is only optional but, I’m just wondering who even needs the Phoenix mode. It sounds like an over kill easy mode. My little 7 year old brothers had a good enough time on casual in Awakening.

  15. I personally dont really see it being unfair at all if we got the DLC act included with the English version since its not uncommon that the English translations add extra content and then a lot of times those versions are then re-released in Japan as enhanced or extended versions (for example, the English version of Animal Crossing on the Cube got re-released in Japan with all of its extras).

    Using an example of another game, when the Prepare to Die Edition of Dark Souls came out for consoles the only way to get the extra content was as DLC in the USA, but in Europe they got the bonus content included on the same disc for the same price as the regular version. It could also be compared to the Game of the Year Edition versions of a lot of games. Plenty of people already payed for the original versions, so I dont see why they should get upset about others getting the full version of the game if they have to wait a longer period to actually get to play it. Same goes for Japan, they are gonna get this game probably a whole year before we even get a chance to play it so it kind of works on the same principle.

    In fact I am hoping two others games will do similar for their english releases are Tales of Zesteria (which I think will have the bonus story DLC included because of the shitstorm it caused when it was released in Japan) and hopefully Xenoblade Chronicles X, but I am doubtful because of the claims of how much space the game already takes up on the disc.

    I still think the very idea though that Intelligent Systems/Nintendo has in the first place to even releases two versions if dumb, especially since this isn’t like Pokemon where a third version will get released later on. Unless I am mistaken this dual version is going to get released around the same time as the other two, so why not just make that the standard version?

    1. In fact you could say the very fact that there is already going to be a third version of the game that has both stories in it to begin with as being a slap in the face to the Japanese consumers that would buy the two both versions separately. Unless I am mistaken, the third version is a limited edition bundle with the unique version of the game along with some physical extras and thus sells for a bit higher price, but if those extras were not included then the game would just sell the same as a regular 3DS game.

  16. Easy mode is ok, but removing the limited weapon use? C’mon, that’s what made Fire Emblem, hardly any other games do that, disappointed :/

  17. Who cares if they add an easy mode if they keep the regular ones in fact. It’s not like additional OPTIONAL difficulty settings are making the game worse. They simply aren’t. There is no argument.

    As for the weapon change, I am personally a fan. I don’t feel that weapons breaking added to the strategy of the game, it was more of an annoyance then anything else imo. Looking forward to not needing to grind/waste money in order to buy replacement weapons, I want to save my cash for seals!

  18. Phoenix Mode? Ehh don’t care not using it anyway XD

    But if weapon durability bothers you guys you can always make it a personal goal to dispose of your weapons every x number of maps or something
    Besides that might mean that weapons are harder to come by, too.
    Personally I’m pretty content with it; it’s such a hassle to have to buy, like, how many swords every time TvT

  19. Regarding weapon durability, they should have come to a half way compromise. Have normal weapons that have durability to them, but also include rare/hard-to-get ones that are indestructible.

  20. Pingback: Fire Emblem If Mixes Up Their Weapon Triangle System | My Nintendo News

  21. Ridley, the Angel of Death

    I’ll wait for another article that explains it better, since according to Jacky, she is confused by the article she read this from. So the weapon limit being removed is probably for an easier difficulty.

Leave a Reply to AnonymousCancel reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading