Eurogamer has published an extensive interview with Monster Hunter World director Kaname Fujioka. Of course, one of the things that popped up in the interview was the lack of a Nintendo Switch version of the game. Fujioka says that the team knew what platforms they had in mind when developing the next iteration of the Monster Hunter series and sadly the Switch wasn’t one of them.
Capcom’s move to home console comes at the cost of Nintendo platforms. Was Sony involved in making the switch more palatable, especially given how important the series is in Japan to any console’s success? Tellingly Capcom won’t even broach the subject, though they are more happy to talk about what shape future Monster Hunter games might take on Nintendo’s hybrid.
“Unfortunately we can’t really say at this point,” says Fujioka. “There’s no room to say we’re porting our current software to Nintendo hardware. It comes down to what we’ve already said – we want to deliver the perfectly adapted game for the hardware we have in mind. That was our design concept, and our mission from the very beginning. Being able to adapt Monster Hunter for those systems – adapting that to different hardware doesn’t really work this time around. But in the future, thinking of something like the Switch, we’ll think about how to adapt it for that platform.”