Nintendo Switch

BlazBlue: Cross Tag Battle Producer Talks About Lack Of Arcade Version And Also DLC Pricing

BlazBlue: Cross Tag Battle producer Toshimichi Mori recently participated in an interview with Dengeki PlayStation. Mori explained why the company decided to make the game on home consoles rather than arcades this time around and also discussed the price of its twenty downloadable content characters. Here’s the details below courtesy of Gematsu:

  • If there is support for it, they would like to continue the series.
  • BlazBlue: Cross Tag Battle is a home console and PC game, as opposed to an arcade game, mainly because they wanted to get rid of any situation where there would be an gap in ability between overseas and Japanese players. (In other words, Japanese players would get it in arcades first, giving them more time to practice.)
  • The game is being made under the premise of playing with a game pad.
  • By releasing the main game at a lower cost (5,800 yen for the physical version / 5,370 yen for the digital version), as many people as possible will be able to play, and those that find it interesting can purchase the downloadable content.
  • It is being set up so that even if you purchase all of the downloadable content, the price will not far exceed what a full game would normally cost.

Source

 

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9 comments

  1. “even if you purchase all of the downloadable content, the price will not far exceed what a full game would normally cost”

    lol so the DLC will cost more than the full game, just not by a lot?

    This is the future of fighting games everyone. Half the roster behind a goddamn paywall.

    Liked by 1 person

    1. You say “the future of fighting games”, but it’s the way fighting games have always been.
      You buy full price SFIV, then you buy full price Super SFIV with a few new characters, full price Arcade Edition with like four more, and finally near-full price Ultra for the five last ones.
      The base game of Cross Tag Battle has about the same amount of fighters SFIV did.

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  2. You see, we wanted to create an experience with the royalties we own. We do this with as little effort and as little budget as humanly possible because we would rather make a cynical cash grab than a well crafted fighting game.
    Oh, and if our cynical cash grab doesn’t grab us enough cash, forget about ever seeing another one.

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  3. This “selling characters as dlc” crap has permanently ruined fighting games as whole. Once I noticed fighting games holding characters back as paid dlc I never touched another fighting game afterwards. The last really good fighting game I played and enjoyed was Marvel vs Capcom 2 on the Dreamcast/ps2 (my preferred version to play due to the ps2 controller) and Street Fighter Alpha 3 Max on the psp.
    If any genre of game is in danger of dying off it’s fighting games and it’s all thanks to greedy dlc practices like paid characters and re releases of the same game but with bits more features and characters exclusive to the said re releases.
    Tbh I don’t see the appeal of playing fighting games anymore after learning every single company is just waiting to screw the gamer over with dlc characters.

    Liked by 1 person

    1. Whatever happened to just playing the damn game and unlocking specific characters depending on which character you’ve beaten the game with? I miss when companies like Capcom and Square Enix (at the time called Square Soft when they were actually making worthwhile rpgs at the time) were making fighting games like Rival Schools/Project Justice and Tobal 2 (one of the greatest and most underrated games ever imo).

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      1. Selling characters as DLC doesn’t have to be a bad thing. The concept itself isn’t a bad thing, it’s how companies are using it that is. Take The King of Fighters 14 as an example; That game had an amazing roster of 50 characters! All of them were in the game at launch and gives you a massive selection. However there was DLC afterwards but nobody complained because it was DLC done right. The same can be said for Super Smash Bros 4 and even Mario Kart 8.
        But then you get companies like Capcom that just love to put a lot of the roster behind a paywall. Granted Street Fighter V wasn’t too bad as you can unlock all the DLC characters via Fight Money but it’s still a pretty grindy process that may make people want to buy them with real cash.
        I guess what I’m saying is; Don’t paint every fighting game’s DLC with the same brush, there are some good guys out there that do it right.

        Liked by 1 person

    1. the price he cites in the article is just over $50 USD for physical and just under it for digital copy. That’s about standard for a game ($59.99 USD), but if I understand correctly that is only for the base game, not the dlc, so if the total cost of dlc exceeds $10 USD, then his claim is an exaggeration if not outright BS. But I’m still probably gonna buy the game anyways lol.

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