Nintendo Nintendo Switch

Cadence of Hyrule updated to Version 1.5.0

The enthralling musical rhythm game Cadence of Hyrule has been updated today bringing the game to Version 1.5.0. It is a fairly meaty update with brand new features including a new page of save files (total six), design changes, plus a number of bug fixes. Cadence of Hyrule is out now on Nintendo Switch and check out the new changes outlined below via the developer’s website:

NEW FEATURES

  • Added a new page of save files, for a total of 6
  • Added a “random” option to the soundtrack select screen
  • Wipe the leaderboards

DESIGN CHANGES

  • The player is prevented from changing state when picking up an item while holding out a spear or longsword (for Spearmaster achievement)
  • Changed to center the camera on the player after Impa uses her teleport ability
  • Changed to prevent all damage to the player on the beat they use a healing item (direct or indirect use)
  • Added an extra beat where Aria cannot be killed by another missed beat immediately after taking damage from a missed beat and being saved by a fairy/potion
  • Remove some useless items from Aria’s item pool: Ring of Regeneration, Ring of Protection, Battle Torch, Greaves
  • Changed Scroll of Need to allow it to give Aria/Yves a fairy when they have an empty bottle
  • Changed Wizzroboe to make the rapid-swipe attack less punishing when the player is playing as Aria
  • Removed Ring of Stealth from Arena Mode
  • Changed Ring of Stealth aggro radius from 3 to 4
  • Changed Boots of Leaping to wear out more quickly, and ensure the player can have this item at most once per game
  • Changed frozen/stunned statuses to allow the player to keep the beat
  • Added some guaranteed heart drops in Deku Village

BUG FIXES

  • Fixed an issue with the Future World music track where the beat was slightly desynced from the music
  • Fixed a bug that allowed bosses to damage the player on the same beat they were defeated
  • Fixed a bug that allowed enemies to damage the player on the same beat the player completed a wire puzzle in the puzzle dungeon
  • Fixed a bug where Quick Restart after defeat in co-op permadeath or arena mode would cause the next game to submit to the wrong leaderboard
  • Fixed a bug where some boss patterns could be desynced from the audio after the song had looped
  • Fixed a bug that could cause the Shopkeeper to unfairly hit the player in the Temple of Brainstorms
  • Fixed a bug that could cause buried enemies in Arena mode to unfairly hit the player as they were dug out
  • Fixed a bug that could prevent enemies from dropping basic shovels/torches in dungeons when a shovel or torch was for sale in a shop
  • Fixed a bug that could cause the player to spawn on the Zelda start area in Hyrule Castle, even if they were not playing as Zelda
  • Fixed a bug where helper characters frozen in ice blocks in the Ganon battle could be damaged by bombs
  • Fixed a bug where Synthrova attacks would not be cancelled if the player destroyed the wire performing the attack just prior to the attack
  • Fixed a bug where bombs thrown by an enemy Shopkeeper would not damage the player
  • Fixed a bug that caused the player to be unable to enter portals as Shopkeeper when in Ghost form
  • Fixed a crash in the final phase of the Skull Ganon fight (caused by invalid animation frames on the Triforce sparkle effects)
  • Fixed a crash caused by defeating Synthrova and having the player die on the same beat
  • Fixed a crash in dungeon mode generation with certain seeds

Source

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