
The talented team at Austin-based Retro Studios have been on a hiring spree of late to create their next magnum opus, Metroid Prime 4. They have recently recruited animator Chad Orr from the acclaimed animation company Dreamworks to help participate in the long-running project. Metroid fan site Shinesparkers have said that Mr. Orr has worked on projects by Disney (Moana, Zootopia), Sony Pictures Imageworks, Sony Santa Monica (God of War) and DreamWorks Animation (How to Train Your Dragon 3, The Croods: A New Age). Mr. Orr also has a number of accolades to his name, so it will be exciting to see his work and the work of all the other talented members of the Retro Studios team once the game finally releases.

The How to Train Your Dragon movies make one of my favorite trilogies ever, and that’s due in part to their beautiful animation- the entrance to the Hidden World (specifically, the scene where Hiccup and Astrid find it for the first time) in 3 looked so good, I forgot for a moment that it was an animated film.
So if Retro is bringing aboard one of the guys behind those masterpieces, odds are the game will only turn out better.
Retros payroll must be something else, with all these talented people on board.
This game is surely destined for greatness
“The talented team at Austin-based Retro Studios” LOL. Crap Donkey Kong games.
Thanks for letting us know you have bad taste
Thanks for letting us you know you enjoyed it, most brain dead people did.
Eh, I bet he thinks Superman 64 and Big Rigs are masterpieces.
Great donkey kong games 👍 thanks for the reminder
@me
Sounds like you might need Funky Mode next time you play.
??? The fuck are you taking about.
Yea so we can expect this game in late 2024 or something lol
Who’s next? Reggie Fils-Aimé!?! Haha
Who’s next, Tim Follin?
This is going to be a serious project when this game is completed. Is this game even going to be available for the Switch?
Who knows at this point.
I think there is more chance of the Corona virus will having a sequel before this game comes out.
All we need now is Keanu Reeves to get on board. I think he’d play a better Samus than Brie Larson imo.
I consider DreamWorks the leader in great looking cgi animation. Working on the switch though?
That’s like the chef show where they bring these great chefs on but limit the ingredients they can use. Should be interesting…in 2024.
I never thought I say this, but waiting for this game for Nintendo Switch is going to be forever.
Animation is not what makes or breaks a Metroid game. It’s the level design that matters.
And a good story that doesn’t make Samus look like a chump who gets captured & brainwashed. Not to mention make the Space Pirates look like total morons for not killing the one person who single handedly took out a few of their planetary bases when they finally had the chance after capturing her. Like the idiots that made Federation Force.
Then again, a chibi artstyle for Metroid? That’s like making an animated Alien movie & using a chibi artstyle for it with no blood & gore. Yuck. Well least Metroid finally had a bad entry in the franchise while Alien’s already had a few by that point of Federation Force’s release. Lol
Personally, I don’t even care about this game, since it’s a FPS. And the only Metroid 3D platformer we ever got was Other M, and look how that turned out… Nothing even close to Metroid 64.
If you like Metroid, you’re doing yourself a disservice by skipping the Metroid Prime games because of the FPS gameplay. I mean, I want Samus in 3rd person in a 3D environment very badly, too, but I won’t skip a Metroid game. … Except for that horrendous one with the chibis & stupidity with how it handled Samus; I’ll take Other M ANY day over that.
I bought Metroid Prime Trilogy on the Wii U for $10 (it was on sale).
The only Prime game that really felt like an FPS was Hunters on the DS, but I think it was intentionally designed that way. The console Prime games were more like “a first-person adventure-platformer with heavy shooting elements.” Hell there are plenty of rooms in each Prime game where there’s nothing to shoot at except the doors.
It’s still first-person.