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Legendary composer Koji Kondo discusses iconic Super Mario Bros. music

Legendary video game composer Koji Kondo has sat down with NHK to discuss what it was like making the music for the original Super Mario Bros. on the Nintendo Entertainment System, specifically the Ground Theme. Kondo said that his first attempt was scrapped. This was due to the fact that when he saw the actual game, finally playable and in motion, he and the team didn’t feel it was the right fit. He said that the second track he made, based on the gameplay he saw, made the cut and fit perfectly. That theme is known as the iconic Ground Theme. Here’s what was said:

What was your first impression of Super Mario Bros.?

At first, I saw the game when the graphics were finished to an extent and it was playable, then I was asked to provide a soundtrack and sound effects for it. Before that, games only had tiny characters moving around on a dark screen, so seeing a character that was larger than in most games at the time move around, with a blue sky and green plains that left a strong impression, I thought it seemed really fun.

How did you expand upon this impression?

The blue sky and green plains left the strongest impression, so I composed a track that felt like a gentle, relaxing stroll under the sun, but then I saw Mario run and jump around, so the rhythm of that song didn’t really match. The first track was scrapped, and the next one I composed was the one we have now.

Who decided to scrap it, you or another staff member?

Other staff members told me that the track felt weird for some reason. Indeed, the track might have matched the feel of the game’s background, but didn’t quite go with the gameplay.

Since that was no good, what direction did you take when you started working on the Ground Theme?

There’s a certain rhythm that perfectly matches the physical feeling of running or jumping, so I tried to capture that and turn it into a melody.

Was there a trial and error process that led to you finding that “rhythm”?

Of course, I had to play the game many times. While trying to find that rhythm, I gave thought to what it was while changing the tempo and basic pattern.

Did you keep doing that even when new consoles came out?

Yes. The movement of the enemies would change for every game, of course, which led to a shift in the overall rhythm, so for every game I would play it myself again and again, find the proper rhythm from that and start composing.

How long had you been involved with Super Mario Bros.?

It was my second year.

Were you under pressure? How did you feel?

Before working on Mario, I was mostly responsible for creating sound effects, and hadn’t created BGM before, but when I started to work on Super Mario, I went in wanting to create music that hadn’t existed before. It might have been a lot of pressure, but I wanted to somehow create enjoyable music never seen before using only three notes.

Once you finished it, what did the other staff think?

After listening to the Ground Theme, a lot of people said “This sounds nice, what genre is it?”, but I didn’t make it with any genre in mind. A lot of people said it sounds like Latin, or like jazz, but I said, “No, it’s game music”, not fitting into any genre, created to match a game.

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Thanks to Greatsong1 for sending in the news tip!

4 thoughts on “Legendary composer Koji Kondo discusses iconic Super Mario Bros. music”

  1. Literally every single interviewer asks him the same tired questions about the music he wrote in the 80s. It’s not that what he has to say isn’t interesting… it’s just that we’ve heard just about everything he has to say about this already. We never hear them ask him about anything that’s beyond the NES era, and it’s a shame. This is likely a bias with the interviewers in question, as they themselves likely grew up with Kondo’s music from the 80s, but I’m sure there are many who grew up in the 90s or early 2000s who would love to hear what he has to say about music he was involved with then.

    Kondo wrote all of the Super Mario 64 music, all of Zelda: Ocarina of Time’s music, almost all of Majora’s Mask’s music, and about half of Super Mario Sunshine’s music. He also wrote the main themes for Star Fox 64, one of the only games he worked on beyond the NES era that’s not Mario and Zelda.

    He probably has a lot to say about these games, and yet he’s never asked about them. It’s always “WHAT WAS IT LIKE TO COMPOSE DA MAIN THEME TO MARIO LOLOLOLOLOLOL WE’RE SO ORIGINAL.” Sunshine was the only GameCube game where he served as main composer. I’d be curious to hear about what it was like for him to transition to even better hardware with the GameCube, along with any potential challenges.

  2. super mario 64‘s design is centered around collecting Power Stars, hidden across the game’s levels. These stars act as a currency to unlock new areas and progress through the story. Each stage features unique challenges and puzzles that require players to master Mario’s abilities and explore the environment thoroughly.

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