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Zelda producer says they always start work on gameplay before creating the story

In a new interview with The Washington Post the legendary producer of The Legend of Zelda series, Eiji Aonuma, has said that that the stories behind The Legend of Zelda games are always created after they have established the gameplay and its concepts. Once the gameplay and the concepts have been fully realised the team then starts to work on creating an engrossing story. The Washington Post says that this stands on contrast with other large developers who work on the narrative first and then the overall gameplay.

Another contrast to the rest of the industry: Nintendo games are typically written with story as the afterthought, establishing game design concepts before creating a narrative to graft around them. Production for many of today’s big games front-load narrative conception at the start of the process. To this day, that approach eludes Aonuma.

“I’ve never really made a game where you think of the story first and then go into gameplay,” Aonuma said. “First when you think of the gameplay, what you’re trying to think of after that is how you can get players to understand that gameplay.” Anuma said this approach helps teams improve game elements more easily, freed from any adherence to requisites set by the narrative. Instead, the game’s design elements are the outline for narrative to follow.

“The story becomes used as a vessel because it has a beginning and end, and the player moves through it,” Aonuma said. “I think it would actually be kind of difficult to do the reverse and start with the story,
then try to match the gameplay mechanics to that.”

Source

10 thoughts on “Zelda producer says they always start work on gameplay before creating the story”

  1. I think it depends on the genre as well. Sure, you might not need a convoluted story for a platforming game or a racing game, but an RPG? You need something beyond a basic story for those, at least in most cases.

    I’ve had story ideas for an RPG trilogy for 15 years now but I’ve always imagined it to have similar overworld navigation and battle mechanics of Sonic Chronicles (some characters have special moves that require specific other characters to be in the party to use them; they’re usually more powerful but all party members involved must have the required SP. I really liked that idea when I played it).

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