Skip to content

Digital Foundry: Street Fighter 6 on Nintendo Switch 2 appears to use DLSS

The tech-focussed team at Digital Foundry have been looking closely at the Nintendo Switch 2 version of Street Fighter 6 and have discovered that the Nintendo Switch 2 version of the game utilises DLSS. The DLSS image upscales the resolution from a base of 540p in handheld mode to a higher resolution. This is all based on demo footage and is not a full representation of the final game, which is due out on the 5th June.

“While our initial pixel counts of Street Fighter 6 during the Switch 2 Nintendo Direct reveal pointed to a native 1080p based on limited footage, the more recent Nintendo Treehouse feed shows a scale from a native 960×540 to a 1080p target using an AI upscaling method – with evidence suggesting Nvidia’s DLSS based on this footage. Looking back, this 540p upscale appears to be in place in the original Direct footage as well. It’s a remarkably clean scale in most shots, with the first few frames following a camera cut being one way to catch the base resolution from its docked mode play. We’ll be sure to report back once we have more information.”

Source

28 thoughts on “Digital Foundry: Street Fighter 6 on Nintendo Switch 2 appears to use DLSS”

  1. When did people flip their opinion on DF? Last I knew they were a reputable source for this sort of information, but ever since the Switch 2 Direct I mostly see people calling them “hacks” and liars.

    1. Unless there’s info I’m missing, a lot of people are thinking DF is being overly nit picky on Switch 2 specs and think they’re unfairly judging it. I don’t watch much DF stuff so idk one way or another. 😜

    2. IGN bought them. That’s it. People now think that they are biased or something but they are just the same as ever.

    3. Then you’re remembering things wrong.

      At first, DF were hated due to being basically Bethesda’s dick suckers back in the Wii U era and criticizing everything Nintendo does. Then, all of a sudden, people started to love them and take their words as law.

      Also I don’t believe analysis based on YT footage. How people are blind to this simple fact is beyond me.

      1. It’s not that strange when you take a step back. Many people, myself included, get pretty annoyed when the ONLY thing people talk about are specs. Now, I’m not a crazy person, so I’m not annoyed when a fucking computer mag does it, but if people are anything it’s illogical.

        1. Dude. That’s their damn Job. They are developers that study the technical specs of the game, if you want a review of the game go look elsewhere not the guys that have their whole channel revolved around optimizations and graphical details. What the hell are we doing here?

  2. Why are everyone so defensive in the comments? Do you even understand what DLSS is? Did you really think Switch 2 could handle native resolutions? I don’t find DF comments or analysis to be hostile at all. They are as informative and neutral as always, and this information has been around for years now, that Switch 2 would reach PS4-PS5 performance through AI upscaling.

    1. Hmmm, I don’t have a Switch 2, I never opened one and I don’t know what hardware exactly is build in.
      Do you have a Switch 2, does Digital Foundry have one? 🤔

  3. For me, Digital Foundry has lost credibility since they “estimated” the power of the machine based on simple videos…
    Which shows a certain form of amateurism and it’s quite surprising on their part…
    How can we judge a machine on the basis of videos?
    They said to themselves that since they are renowned, they can say anything and we will listen to them anyway ?

    1. No, they estimated the power of the machine through credible leaks from the development sources, known information at the time like cards using the same architecture, and yes, pixel counting of videos.

      Digital foundry may not be to your liking, but they are experts in the field. They started doing comparisons of PS3 and 360 games and we’re always proven right. Which is more than we can say about you, an unknown peasant.

  4. probably best to not use streamed and youtuve footage to determine whether or not DLSS exists in a scene. Things like youtube’s compression make for very innacurate readings.

    “first few frames following a camera cut”, is a very problematic time to try and measure a scene, since that is a prime time when video and streaming can intoduce compression artifacts due to bitrate. The more a video changes from one scene to the next the more issues the algorythim has, sometimes taking a few frames to properly show a clean image.

    very sloppy to use that as “one way to catch the base resolution”

    This is why their switch 2 info has been so bad compared to usual, using a video of unknown recording quality and trying to equate it to performance and upscaling useage. Whereas most the time they are making these measurements directly from the gamesand devices themselves.

  5. DF seems kind of desperate here. They don’t have the games or hardware so they are scraping the bottom of the barrel of information to try and come up with ANYTHING to post. But it’s making them look like unprofessional hacks.

    1. I really want to post a picture of an astronaut, looking at the earth, with another astronaut behind him holding his arm out to his shoulder…
      Digital foundry were always hacks.
      If a game looks cool and is fun that’s all that matters.
      How many games don’t come remotely close to pushing graphics to the limit but are still blinders?
      Its a useless metrick that diverts the important focus to selling power when it was never needed.

Leave a Reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading