Digital foundry has published an interesting video looking at upscaling on Nintendo Switch 2 with DLSS. The team say they’ve heard from a “respected developer” that the Nintendo Switch 2 supports two different types of DLSS. One is similar to the methods used on PC, while the other is basically DLSS Lite, which is cheaper, newer and comes with more compromises.
“We asked a respected developer behind the scenes who is familiar with the matter, and they came back to tell us this: DLSS on Switch 2 has two types; one that is much like the CNN presets on PC, and one that has presets that are roughly half the cost in terms of frametime than the CNN model. This cheaper model of DLSS is newer and in their experience it causes image quality to have characteristics I described here. It suffers in movement, although it may be sharper in stills. Hearing directly from a developer to confirm our findings is interesting. Two types of DLSS: that normal PC type we’ve known for ages that we see in Cyberpunk and another type like we see in the Tourist.”

It must be a headache to manage in terms of programming, but it explains certain things.
The handheld mode on certain so-called “power-hungry” games is still average from what I’ve seen.
Is a good video. Give me the impression that if nintendo can’t free more resources in the future from what they have allocated for the OS, and find ways to optimize even more the Dlss, we are going to be stuck with 1080p games looking fairly well, or 4k-ish with that “suspension” of Dlss when moving. FAST is a game that shows that too well, when the game is ststic looks phenomenal, but with movemente, goes sub 720p, so why bother at all.
I can agree with that comment. Doing improvement and refinement is always the answer. 4K gaming is always an option for third party publishers.
FAST Fusion runs incredibly well. Absolutely phenomenal game.
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Wow, two DLSS types for the Switch 2? That’s interesting! It makes me think about character comparison, like trying to guess which version is actually more popular. I wonder which one developers will prefer to use?
Really interesting breakdown from DF. If Switch 2 really does include two DLSS options, it feels like Nintendo is giving devs a smart trade-off between image quality and efficiency. The lighter DLSS path seems perfect for handheld play where battery and frametime matter most, while the full CNN model could shine docked for sharper visuals. If you want to check out more gaming insights, I also cover related topics here: https://shadow-fight-2apkmod.com/