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Final Fantasy VII Remake is going to be 2K resolution on Nintendo Switch 2

More details have emerged regarding the long-awaited Nintendo Switch 2 port of Final Fantasy VII Remake. In a new interview with Press Start, Naoki Hamaguchi, director of the Final Fantasy VII Remake project, has confirmed that the Nintendo Switch 2 version of the game will run at 2K resolution when played in docked mode meaning that it will display at 1440p and is set to run at 30fps. Mr. Hamaguchi also said that the Steam Deck version of Final Fantasy VII Remake is a good comparison in terms of graphical quality

IN TERMS OF VISUAL QUALITY, WHAT VERSION WOULD YOU SAY THE SWITCH 2 VERSION OF INTERGRADE IS CLOSEST TO IN VISUAL QUALITY WHEN IN HANDHELD MODE, AND HOW DOES THAT DIFFER IN DOCKED?

N.H: I’ll start by going off on a little bit of a tangent here, but I will get back to the question at the end of it. A lot of the optimisation done for the Switch 2 version is new and is dedicated to the Switch 2 only. Mainly, things like fog effects and other post-processing effects were done from scratch to minimise the processing burden. All of those calculations were done to be as similar as possible to the other versions without putting too much weight on the processor. That worked well for some of the effects, but there were some things we felt it was vital we kept the same, like the lighting.

I would say the Steam Deck version is a good comparison in terms of graphical quality. We wanted to have as few differences as possible when playing in the Switch 2’s different modes. We started with a 2K resolution, which is what you get in docked mode, and it’s solid and stable. If we tried to do the same thing in handheld mode, we’d end up with some problems. We opted to leverage DLSS upscaling to simulate as close as possible to 2K output, and it really does look very similar. There may be small differences, but we’re pleased with the result.

18 thoughts on “Final Fantasy VII Remake is going to be 2K resolution on Nintendo Switch 2”

    1. You’re quoting the cinema definition (2048×1080), but in gaming ‘2K’ = 1440p.
      And 1440p (2560×1440) is higher resolution anyway.
      So the article is using the gaming definition

    2. Which is a good reason to wait for more translations. Wording it this way is strange, so it’s likely a mistranslation.

  1. Looking forward for the results..to be possibly the first best looking game on switch 2…with Cyberpunk and StarWars outpout resault i am very pleased..looking foward for R9 too

  2. What I find unfortunate is that I read more and more that developers use DLSS only when it’s ‘necessary,’ whereas they should use it systematically; it would avoid making compromises in handheld mode or constantly optimizing…

  3. Where is Kingdom Hearts 4? Square has no major releases in 2026, 2027 is all for FF7 part 3, then PS6 will release in late 2027 is Kingdom Hearts a PS6 game? Has it been scrapped? Why is Square covering it up? Dragon Quest 12 as well it seems.

  4. Other poster is correct. 1440p is not 2K. By that definition is would be 2.5K. 2K is 1080p, being half the vertical and horizontal of 4K on a 16:9 screen. 1440p is also called Quad or QHD.

    1. Not really. As for the reply to that other post, 2k in the gaming world is often 1440p. Even that wiki article says sometimes it is too but I am not basing my statement on it.

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