Hidemaro Fujibayashi, who was the director of the critically acclaimed The Legend of Zelda: Tears of the Kingdom, has spoken a little to Japanese news publication 4Gamer about why they decided to keep the Imprisoning War Sages a mystery in the game. There was Ardi of the Gerudo, Qia of the Zora, Raphica of the Rito, and Agraston of the Goron. Though to be fair we don’t get to learn much about them in detail in the game, just via brief flashbacks. Here’s what he said:
“In Tears of the Kingdom there was a central theme running through the main story, and the Sages are depicted with their faces hidden by masks and without names. If we had shown their personalities and faces, the story would have naturally grown too much, so there were many things we intentionally held back. That’s why I’m truly happy that the Sages have been more carefully picked up upon here in the Imprisoning War.”
Thanks to Greatsong1 for sending in the news tip!

I feel like everything points to them recycling that Hyrule Map for a 3rd time and I am not happy about that idea. Not again. It’s time to hit the reset button again. A new era, a new art style, refreshed gameplay and mechanics.
Don’t worry, the chance of that is 0%.
“the story would have naturally grown too much,”
It would’ve made up for the actual story in TotK being so shallow due to the awful storytelling, relegating it to Memories (again) and focusing more on the open world.
Zelda needs to take two steps back to the OoT/TP era.