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Nintendo says Metroid Prime 4 has sold over one million copies

An Nintendo representative has told journalist Stephen Totilo today that the combined sales of Metroid Prime 4: Beyond on the Nintendo Switch and Nintendo Switch 2 have in fact passed a million copies. There was quite a bit of discussion online about whether the latest Metroid Prime game had achieved one million sales after the Kyoto-based company didn’t mention Metroid Prime 4: Beyond in its recent financial report.

31 thoughts on “Nintendo says Metroid Prime 4 has sold over one million copies”

  1. Metroid is the type of franchise that underperforms in sales regardless if it’s good or not so 1 million is solid for the series.

    1. Not when you wasted large amounts of money for years and scrapped the game and restarted with a long list if studios. Look Ubisoft has wasted over $537 million on Beyond Good And Evil 2.

    2. The game has been in development hell for 8 years, so a million sales across 2 consoles with a 160mil plus user base and the holiday season is a huge disappointment.

      1. Analysis is way too simplistic… 1 million in 2 months is not that bad already.
        Then we will have to see if it is profitable for Nintendo or not, but we will only know that in the long term.
        Finally, I am the first to say that the game can be improved, but to go as far as calling it ‘bad’ you must not have played it… It’s not the Metroid of the century, but it’s far from bad.

      2. Analysis is way too simplistic… 1 million in 2 months is not that bad already.
        Then we will have to see if it is profitable for Nintendo or not, but we will only know that in the long term.
        Finally, I am the first to say that the game can be improved, but to go as far as calling it ‘bad’ you must not have played it… It’s not the Metroid of the century, but it’s far from bad…

        1. Who called it bad ?
          It was in development for 8 years. They would’ve spent 10s of millions.

          Disappointing sales. Again yes for a Triple A especially over Christmas.

          1. Add on cross gen so higher expectations and that long list of support studios. This thing was a flop. Nintendo has to shut down Retro and besides what else do they make? Donkey Kong was made in Japan this time around.

  2. My hope is Retro had to salvage a lot of the ideas from Nintendo developing it and did what they could AND that they get to make the sequel from the ground up themselves.

    Worse case scenario… the bike and the linearity was their ideas and they suffered from losing key employees over the last couple decades.

    1. No the people who made Prime series left this game was made by 343 staff that joined Retro it gives off so much Halo 5 energy. The hope you could have is the founders of Retro their studio Armature shut down under Meta so they could come back.

      1. The NPC’s are so 343 it’s literally modern Halo same with the idea of open world they wanted to do that too or bad writing. These people are a disease left Washington to go ruin Texas send them to Canada and leave them there or Europe.

  3. I think for Metroid fans you can just hope that Nintendo realise the failings with this game and that they are not failings of the franchise. The problem is that the reputation of the franchise has also been hurt, meaning that now even a great Metroid Prime game might not perform so well.

    1. Hopefully not. I don’t actually know the sales numbers, but I’d like to think Dread and Prime Remastered sold decently on Switch to signal that the franchise is still very viable and wanted.

      Whatever reason, Metroid Prime 4 had a development hell and I’d love to know the full story someday.

    1. Why is everybody talking as though the game is a failure? The game is amazing! I can’t put it down. It’s beautiful, it’s cool, I love the linear story, and i love Vi-O-La… we should honestly be asking the question: how did Retro put out such a good game despite all of the development hell it went through early on?

      1. Game flopped if you love it then fine enjoy. Doesn’t change that it flopped also Retro did not make it alone long list of studios. If you like this you might like Halo 4, 5, and Infinite same people made those. The development hell and it being scrapped is part of the problem more time means more money, add on support studios it has and it being cross gen sets higher expectations.

  4. Did it meet expectations problem is this game had a ton of studios and worse years of development being scrapped and started again they wasted money on that.

    1. Astral Chain 2 is Platinum not Retro and yes they are making 2. Retro makes nothing else and the people who made that studio left its now 343 people running it now. Shutting it down is likely after this expensive flop.

  5. The game deserves better. Could not have the best word design in the series but even with that is a great game. I love Prime series I played all first they they where released and this is also pure Metroid, pure immersion .

  6. At $60 a pop, 1 million is still $60 million and it’s hasn’t been out that long and it will probably be in Evergreen type of title…. and it could be a title that factors into future people buying the switch/switch2 it because of the the diversity of the software, in both third and first party games on the Nintendo switch and switch 2 … and to be honest, whenever you deal with Nintendo Nintendo top titles you have a very consistent high-quality product that they’re putting out !!

    1. Yeah no not with this long a development cycle and it being on both Switch 1 and 2 this was a flop the amount of time it took, massive amount of studios, massive amount of money, and money wasted on the scrapped version.

  7. That’s bad this was on Switch 1 too and with this long a wait and money wasted this was a flop Retro should be scared.

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