Donkey Kong Bananza programmer Tatsuya Kurihara recently held a talk at GDC during which he talked in-depth about the development of the impressive 3D platformer. He said that when the team came up with the initial inception of Donkey Kong Bananza the team initially didn’t find smashing random blocks in game that much fun saying that “the satisfaction of destroying them was still lacking.” However when the team built the terrain up into beautiful environments that could then be smashed and destroyed, the fun element came into it telling the audience that “it’s more fun to destroy something that doesn’t look like it can be destroyed. It is more fun to destroy that which is beautiful. With this in mind, the development team set out to pursue destruction.”
Nintendo: Donkey Kong Bananza wouldn’t be as fun if you were destroying basic blocks, so we made it beautiful

Just finished playing it the other day. Fantastic game. Exceeded my expectations.
This game just feels amazing. No wonder why they tried making it so fun to destroy blocks.
Does anyone feel that this was a missed oppertunity for a Wario World game?
I mean Wario’s destructive nature and that he has the gold mine track in Mario kart 8.
I love that idea! I got the name Wario Land: Search for the golden onion.
I had the same thought. Wario is my favorite video game character but even I had to admit DK ended up being better. You couldn’t climb with Wario like DK or be as acrobatic and these elements really enhanced the gameplay.
Breaking everything in the game is a masterpiece.