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ID software says team about same size as Doom 2016 team and they will continue on

The acclaimed team at ID Software were another team that was gutted by Microsoft in a series of changes to benefit the Xbox business going into the future. The team has now put out a statement announcing that while the studio was impacted by lay-offs they still “have the crew we need to build the games and tech we’re known for.” In the message they revealed that the team is now about the same size as the team that created the excellent Doom 2016. You can read their full statement down below.

Thank you all for the support this week. While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we’re known for. The team today is about the same size we were when making DOOM (2016).

We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward. We are focused on supporting each other and the team members impacted.

We’re going to keep building the great games and tech that have defined us for the past 35 years, and we’re looking forward to seeing you at QuakeCon this August.

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