Splatoon Raiders has received a lot of praise from critics (including us) and Splatoon fans worldwide when it launched for Nintendo Switch 2 last month. While complaints about the game were few and far between, there was a bit of buzz on social media with some players confused on how to use a certain menu mechanic, falsely believing they were being soft locked.
For those who don’t know, at the Hideout Ship, there’s an area to upgrade your Tanks, and after earning enough skill points, you’re able to release your tank limiter, allowing you to enable more upgrades. Releasing the tank limiter required holding down the A button for a short time, but since players weren’t explicitly told that they needed to hold it down, some thought simply pressing the A button would suffice, which resulted in nothing happening.
Although the button prompt was intuitive enough for most, it still became enough of a widespread issue that Nintendo had to step in due to the amount of customer support inquires they received after launch. At first it was a simple post on Twitter/X to inform players that they need to hold down the A button, but now, an update has been released so that the A button no longer needs to be held at all. The Version 1.1.1 update for Splatoon Raiders is available now, also fixing some other minor bugs and patching a crash that could occur when using the Switch 2 touchscreen to swirl around the fog when launching the game.
Latest update: Ver. 1.1.1 (Releasing August 6, 2026)
General
- When releasing a tank’s limiter, you can now release it without holding down the A Button.
- Fixed an issue in which the feature to hide elements like the Showstopper Gauge when you don’t push any buttons for a certain period of time in the Hideout Ship or dungeons wasn’t working as intended.
- Fixed an issue in which the Emergency Damage Up effect was not applied to explosion damage added with the Splatchet’s Explosive Steps.
- Fixed an issue in which you occasionally couldn’t move after using a Splatchet immediately after having done a Squid Roll from a wall.
- Fixed an issue in Soyu Cliffs, in which a Fish Stick would occasionally move into the terrain and could not be defeated.
- Fixed an issue in HOPPING, which you can play on the Arcade Cabinet, in which the Exploration Bot would occasionally stop hitting Salmonids.
- Fixed an issue in which the game could crash if you tapped the Nintendo Switch 2 touchscreen on the screen where the fog swirls after launching the game.
- Several other adjustments have been made to improve the gameplay experience.

I just found out about the challenge rooms 2 weeks after the game came out. I thought the compasses pointed to treasure during levels, not point to hidden levels on the map. I am so mad at myself because I missed out on a ton of skill points that would have been nice on some of the spicy versions of levels.