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Sonic Team boss says Sonic may not have succeeded without leap to 3D in Sonic Adventure

Takashi Iizuka, the head of Sonic Team, has participated in a interview with The Guardian during which he said that without the success of Sonic Adventure, Sonic may not have gone on to achieve the success that he has currently enjoyed. Sonic Adventure was Sonic’s first mainline outing in the 3D space for the SEGA Dreamcast and the team knew they had to get this right to enable future entries.

“I don’t think Sonic would have gone on to achieve the success it did if we hadn’t been able to bring Sonic’s 3D game to life back then.”

26 thoughts on “Sonic Team boss says Sonic may not have succeeded without leap to 3D in Sonic Adventure”

        1. As Much as I like the Adventure titles. Both were on the Dreamcast and the console still failed. Adventure DX and Adventure 2 were GameCube exclusives and the GameCube was still one of Nintendo’s lowest performing consoles in sales.

  1. I enjoyed the Dreamcast games, but I am not sure Sonic has really “succeeded” in 3D altogether. Survived the transition is more fitting, IMO.

  2. Sega didn’t succeed. They lost the console wars, and to the goofy n64 ang GameCube no less. That’s like losing to the Wii u

  3. Sonic Adventure, Sonic Adventure 2 Battle, and Shadow Generations are the only good Sonic Franchise games. Then again, I hate 2D platformers so my opinion on those don’t count. Sonic 06, Sonic Frontiers, and Sonic Unleashed had the right premise with horrific execution (Sonic Unleashed night stages were atrocious, day stages were phenomenal)

  4. I liked both SA and SA2, I think it kinda fell apart with some of the others like Heroes..

    But people keep saying only the originals are worth playing when it comes to the 2D games obviously never played the GBA games or even Sonic Rush and Sonic Rush Adventure, both great games.

    And of course that’s where Blaze was brought in… 🤤

  5. I’m someone who bought a Sega Saturn during the great Mega Drive years when I played my PSX the most, and since there wasn’t an official Dreamcast distributor in my country, we bought the console for $400 and the games for $150. I was very sad the day Sega stopped making consoles; sometimes my friends and I talk about how we’d foolishly buy one if they ever made one again. Those were good days, but they’re in the past. As someone who played Sonic Adventure, I have to say that Sonic’s popularity today wasn’t carried to this point by that game. It’s not the 2.5 million total sales, but the 26 million sales of Mario & Sonic at the Olympic Games that are the reason for Sonic’s popularity today. Sega has become a company that generally produces mediocre games, and it still thinks it can compete with Nintendo. Nintendo does, what does Sega do?

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