Here’s Some Splatoon Scans From The Latest Edition Of Famitsu

Splatoon is one of Nintendo’s big games this year for the Wii U and it currently looks fabulous. We’ve had the opportunity to have another glance at the colourful shooter in the latest edition of Japanese gaming publication, Famitsu. Be sure to check out all the lovely images in the image gallery showcased below.

Thanks, Lilith013

More Interesting Splatoon Information Emerges From Famitsu

We already had a batch of new information regarding Splatoon yesterday and we’ve received more today. The interview comes from the latest edition of Famitsu and is with Animal Crossing producer Hisashi Nogami, Yusuke Amano, who helped direct New Super Mario Bros 2, and Tsubasa Sakaguchi, who is the art director behind Wii U launch title, Nintendo Land. Here’s all the juicy details.

  • The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
  • The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
  • The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
  • They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
  • Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
  • Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
  • Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
  • While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
  • Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
  • No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
  • They picked squids because they were the best at representing the gameplay present in the prototype.
  • Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
  • Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
  • Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
  • You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
  • In the final stages of development now.
  • Aiming for, more or less, a simultaneous worldwide release.
  • They plan on supporting the title post-release.

Thanks, Retrogaminglord

New Details Revealed For Xenoblade Chronicles X In Latest Famitsu Issue

A whole host of new details have been unveiled for upcoming Wii U game Xenoblade Chronicles X in the latest issue of Famitsu. The Japanese magazine has dedicated 10 pages to the RPG’s vast world, including tidbits such as the ability to customize your player avatar extensively with varying options for skin colour, hair style, eye colour, and so on. According to translations, the game will also include avatar voice styles from famous voice actors, though these will be announced on the official website at a later date.

Xenoblade Chronicles X will also feature approximately 90 different songs, the introduction of several different “unions” to join when taking on new quests with characters, as well as a new healing system named “Soul Voice”, which abandons the need for healers. And given it’s an open world game, the scope players will have in the world is unparalleled since the map is five times larger than Xenoblade Chronicles Wii. In fact, Famitsu also mentions director Tetsuya Takahashi logged over 300 hours within the game. Below you’ll find a summary of the newest details expected in Xenoblade Chronicles X.

  • There are supposedly 8 unions your player avatar can join. You can join any within the game and can change union depending on what your goal is. They include (loosely translated as): Path Finder, Corepedian, Interceptor, Land Bank, Avalanche, Arms, Testament, Companion.
  • Player Avatars have many different options to customize, including hair colour and style, eye colour, gender, race, and so on.
  • The Wii U GamePad will display the map, as well as show character and quest locations. It also gives you the ability to touch tap a previously visited location and warp to it.
  • Passive online functionality
  •  Battles are faster-paced
  • 4-player party is an option, AI controls other three.
  • Introduces a new healing system called Soul Voice, no healers needed.
  • 90 different songs in-game.
  • New characters include Nagi and Guin.


Famitsu Readers Pick New Nintendo 3DS Announcement As Their Second Top News Story Of 2014

Wondering which headlines grabbed Japanese gamers the most during 2014? Well wonder no more. Japanese gaming publication Famitsu asked their readers to vote on which stories had the most impact on them during last year. As you can see, the New Nintendo 3DS announcement was voted by Famitsu readers as their second top news story of 2014. Here’s all the details you need to know.

1. The announcement of Dragon Quest Heroes for PS4/PS3 (218 votes)
2. New Nintendo 3DS systems will be released on 11th of October (169 votes)
3. PlayStation 4 sells 322,083 systems during first 2 launch days (151 votes)
4. Youkai Watch sells one million copies (136 votes)
5. Atlus Co., Ltd. starts business from first of April [reorganization after SEGA bought the company] (94 votes)
6. Super Smash Bros. will be released during summer for 3DS and the Wii U version during winter (87)
7. The shocking announcement of Monster Hunter 4G (71)
8. The announcement of Project Morpheus for PS4 (60)
9. The formal introduction of Kan Colle Kai for PS Vita (55)
10. Stating “we want to announce a new game” in the live event of SaGa series (52)
11. The announcement of Theatrhythm Dragon Quest
12. Persona 5 launching at the same time for PS4 and PS3
13. Final Fantasy VII arriving on PS4
14. Splatoon, a title with a new style in third-person shooters, arriving on Wii U
15. The announcement of PoPoLoCrois Farm Story
16. The Legend of Legacy, a perfect new RPG, coming from splendid staff
17. The announcement of Pokken
18. Etrian Mystery Dungeon launching 15th of March 2015
19. Pokemon Omega Ruby and Alpha Sapphire launching in November worldwide
20. The announcement of Bloodborne

Next, below are the results for the creator/maker that left the biggest impression:

1. Akihiro Hino (Level-5) (24 votes)
2. Yuji Horii (Armor Project) (21 votes)
3. Masahiro Sakurai (Sora) (17 votes)

Game maker:
1. Level-5 (35 votes)
2. Sony Computer Entertainment (33 votes)
3. Square Enix (26 votes)

The TV commercial that left the biggest impression:

1. Super Smash Bros. for 3DS (31 votes)
2. PlayStation 4 Dragon Quest metallic slime edition (24 votes)
3. Pokemon Omega Ruby/Alpha Sapphire (20 votes)

Thanks, Shuhei Yoshida

Pokemon Omega Ruby & Alpha Sapphire Have Reportedly Sold Over 1.5 Million Copies In Japan

Pokemon Omega Ruby and Alpha Sapphire hit store shelves last week for most regions – and the games are well on their way to making a dent in last year’s sales for Pokemon X and Y. According to an early Famitsu report, the two remakes have apparently sold over 1.5 million copies in its first three days on sale in Japan. Earlier this month, we caught wind of pre-order sales tallying over 1 million, so it’s no surprise the latest Pokemon games have sky-rocketed in sales once again.

The Famitsu figures above do not, however, include download sales so the initial day one sales could be even higher. As per usual, we’ll report on the latest Media Create sales in Japan later today, which will confirm Pokemon Omega Ruby and Alpha Sapphire’s overall sales in the region.

Captain Toad: Treasure Tracker Scores 34 Out Of 40 In Famitsu And Here’s The Details

The Famitsu review is now in for Captain Toad: Treasure Tracker and the adorable game scored a decent 34 out of 40. As with all Famitsu reviews there’s four reviewers who give the game a different score. So for Captain Toad: Treasure Tracker the game received an 8, 9, 9, and 8 which gave it a total of 34 out of 40. Here’s what each reviewer had to say about the charming game.

Reviewer 1 – 8

Captain Toad and Toadette are irresistibly cute with their uncertain walking (laughing). The stages which rotate in the 3D space as you progress have various mechanics and routes packed in, and while they aren’t very big in size, they are still produced neatly to be enjoyable. As game mechanics have many gimmicks which are familiar from the Super Mario Bros. series, anyone can play. There are over 70 stages and replaying is fun, too.

Reviewer 2 – 9

The stages are like three dimensional puzzles which you can observe from all directions. When you get the grasp of the route and gimmicks, it feels great. It is convenient that there are several ways to control the direction of the camera. Every course isn’t just about getting to the regular goal since if you aim to obtain the super diamond and a title of achievement, the difficulty increases which is excellent. Variety like hopping on a rail car and seeing the stage from Captain Toad’s viewpoint is also fun.

Reviewer 3 – 9

This is a product that everyone can play regardless of age or gender. While puzzle elements are strong, the game creates an original combination of action and mechanisms. It is fun to clear the stage after trying repeatedly by trial and error. There are boss fights and shooting scenes, so the variation is abundant. When you rotate the three dimensional world, visible things change so it is easy the get confused and feel like you are straying into another world.

Reviewer 4 – 8

Even if the size of fields is small, it is very fun to progress your way towards the goal by rotating the viewpoint and by understating gimmicks of each field. A pleasant aspect of the game is that you can play stages easily one-by-one without losing interest. Taken measures for giving help at the times when you are stumped are also welcome. There may be a feeling that the volume is insufficient, but because the price is also reasonable, I’d say it is enough.

Thanks, Maanwel


Smash Bros 3DS Sells Over 90,000 Digital Copies During September In Japan

Famitsu has revealed that Super Smash Bros. for Nintendo 3DS sold 1,432,246 physical copies between September 1 and September 28. Another 90,538 units were sold as digital downloads. Based on these figures, 5.9 percent of the hand-held fighting game’s total sales were made via the Nintendo eShop. In addition, Super Smash Bros. for 3DS was the best-selling title in Japan for September.