Ahead of the release for Bravely Second on 23rd April in Japan, Famitsu interviewed producer Tomoyo Asano, who said: “I already have the concept for Bravely Third in me.” But let’s not get ahead of ourselves, we have Bravely Second to play yet and assistant producer, Shinji Takahashi, says the main story takes 50 hours of gameplay but could be up to 100 hours with levelling up and sub-events. Asano said: “If sales for Bravely Second are good enough, I’m planning to immediately submit a proposal. Please give me your support!”
It might make you say ‘What?!’ given the timing, but I already have the concept for Bravely Third in me. If sales for [Bravely Second] are good enough, I’m planning to immediately submit a proposal. Please give me your support!
Yes, exciting news is ahead as Japanese publication Famitsu DS+Wii is teasing a big game announcement for Nintendo platforms. We don’t know exactly which platform it will be on as we shall have to wait until the next edition to find out. Speculation seems to be pointing towards a Dragon Quest title, but it could also be the reveal of Star Fox Wii U, which is due out this year. What game would you like to see unveiled by Famitsu DS+Wii?
Wondering which video games the Japanese are most looking forward to this year? Well Japanese gaming publication Famitsu has you covered. Judging from the readers votes it’s Final Fantasy XV and Persona 5 that are the most wanted games, but Bravely Second comes in third. Xenoblade Chronicles X for the Wii U is surprisingly placed in eighth position.
1. [PS4] Final Fantasy XV – 885 votes
2. [PS3] Persona 5 – 748 votes
3. [3DS] Bravely Second – 709 votes
4. [3DS] Theatrhythm Dragon Quest – 546 votes
5. [PS4] Persona 5 – 523 votes
6. [3DS] Fire Emblem If – 453 votes
7. [PS4] Kingdom Hearts III – 421 votes
8. [WIU] Xenoblade Chronicles X – 318 votes
9. [3DS] Xenoblade Chronicles 3D – 297 votes
10. [3DS] PoPoLoCrois Farm Story – 293 votes
11. [PS4] Yakuza Zero – 289 votes
12. [PS4] Final Fantasy Type-0 HD – 262 votes
13. [PSV] Persona 4: Dancing All Night – 234 votes
14. [PSV] Kan Colle Kai – 230 votes
15. [PS4] Bloodborne – 229 votes
16. [PS3] Dai-3-Ji Super Robot Taisen Z Tengoku-hen – 223 votes
17. [PS4] Metal Gear Solid V: The Phantom Pain – 217 votes
18. [PSV] Sword Art Online: Lost Song – 214 votes
19. [WIU] The Legend of Zelda – 210 votes
20. [PS3] Yakuza Zero – 203 votes
21. [PS4] The Last Remnant – 159 votes
22. [PSV] Dai-3-Ji Super Robot Taisen Z Tengoku-hen – 153 votes
23. [3DS] The Great Ace Attorney – 149 votes
24. [PSV] SaGa 2015 – 143 votes
25. [PS4] Disgaea 5 – 131 votes
26. [PSV] Senran Kagura: Estival Versus – 113 votes
27. [WIU] Splatoon – 111 votes
28. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 108 votes
29. [3DS] Stella Glow – 105 votes
30. [PS3] Metal Gear Solid V: The Phantom Pain – 101 votes
Splatoon is one of Nintendo’s big games this year for the Wii U and it currently looks fabulous. We’ve had the opportunity to have another glance at the colourful shooter in the latest edition of Japanese gaming publication, Famitsu. Be sure to check out all the lovely images in the image gallery showcased below.
We already had a batch of new information regarding Splatoon yesterday and we’ve received more today. The interview comes from the latest edition of Famitsu and is with Animal Crossing producer Hisashi Nogami, Yusuke Amano, who helped direct New Super Mario Bros 2, and Tsubasa Sakaguchi, who is the art director behind Wii U launch title, Nintendo Land. Here’s all the juicy details.
The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
They picked squids because they were the best at representing the gameplay present in the prototype.
Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
In the final stages of development now.
Aiming for, more or less, a simultaneous worldwide release.
A whole host of new details have been unveiled for upcoming Wii U game Xenoblade Chronicles X in the latest issue of Famitsu. The Japanese magazine has dedicated 10 pages to the RPG’s vast world, including tidbits such as the ability to customize your player avatar extensively with varying options for skin colour, hair style, eye colour, and so on. According to translations, the game will also include avatar voice styles from famous voice actors, though these will be announced on the official website at a later date.
Xenoblade Chronicles X will also feature approximately 90 different songs, the introduction of several different “unions” to join when taking on new quests with characters, as well as a new healing system named “Soul Voice”, which abandons the need for healers. And given it’s an open world game, the scope players will have in the world is unparalleled since the map is five times larger than Xenoblade Chronicles Wii. In fact, Famitsu also mentions director Tetsuya Takahashi logged over 300 hours within the game. Below you’ll find a summary of the newest details expected in Xenoblade Chronicles X.
There are supposedly 8 unions your player avatar can join. You can join any within the game and can change union depending on what your goal is. They include (loosely translated as): Path Finder, Corepedian, Interceptor, Land Bank, Avalanche, Arms, Testament, Companion.
Player Avatars have many different options to customize, including hair colour and style, eye colour, gender, race, and so on.
The Wii U GamePad will display the map, as well as show character and quest locations. It also gives you the ability to touch tap a previously visited location and warp to it.
Passive online functionality
Battles are faster-paced
4-player party is an option, AI controls other three.
Introduces a new healing system called Soul Voice, no healers needed.