Pokemon Omega Ruby and Alpha Sapphire hit store shelves last week for most regions – and the games are well on their way to making a dent in last year’s sales for Pokemon X and Y. According to an early Famitsu report, the two remakes have apparently sold over 1.5 million copies in its first three days on sale in Japan. Earlier this month, we caught wind of pre-order sales tallying over 1 million, so it’s no surprise the latest Pokemon games have sky-rocketed in sales once again.
The Famitsu figures above do not, however, include download sales so the initial day one sales could be even higher. As per usual, we’ll report on the latest Media Create sales in Japan later today, which will confirm Pokemon Omega Ruby and Alpha Sapphire’s overall sales in the region.
The Famitsu review is now in for Captain Toad: Treasure Tracker and the adorable game scored a decent 34 out of 40. As with all Famitsu reviews there’s four reviewers who give the game a different score. So for Captain Toad: Treasure Tracker the game received an 8, 9, 9, and 8 which gave it a total of 34 out of 40. Here’s what each reviewer had to say about the charming game.
Reviewer 1 – 8
Captain Toad and Toadette are irresistibly cute with their uncertain walking (laughing). The stages which rotate in the 3D space as you progress have various mechanics and routes packed in, and while they aren’t very big in size, they are still produced neatly to be enjoyable. As game mechanics have many gimmicks which are familiar from the Super Mario Bros. series, anyone can play. There are over 70 stages and replaying is fun, too.
Reviewer 2 – 9
The stages are like three dimensional puzzles which you can observe from all directions. When you get the grasp of the route and gimmicks, it feels great. It is convenient that there are several ways to control the direction of the camera. Every course isn’t just about getting to the regular goal since if you aim to obtain the super diamond and a title of achievement, the difficulty increases which is excellent. Variety like hopping on a rail car and seeing the stage from Captain Toad’s viewpoint is also fun.
Reviewer 3 – 9
This is a product that everyone can play regardless of age or gender. While puzzle elements are strong, the game creates an original combination of action and mechanisms. It is fun to clear the stage after trying repeatedly by trial and error. There are boss fights and shooting scenes, so the variation is abundant. When you rotate the three dimensional world, visible things change so it is easy the get confused and feel like you are straying into another world.
Reviewer 4 – 8
Even if the size of fields is small, it is very fun to progress your way towards the goal by rotating the viewpoint and by understating gimmicks of each field. A pleasant aspect of the game is that you can play stages easily one-by-one without losing interest. Taken measures for giving help at the times when you are stumped are also welcome. There may be a feeling that the volume is insufficient, but because the price is also reasonable, I’d say it is enough.
Famitsu has revealed that Super Smash Bros. for Nintendo 3DS sold 1,432,246 physical copies between September 1 and September 28. Another 90,538 units were sold as digital downloads. Based on these figures, 5.9 percent of the hand-held fighting game’s total sales were made via the Nintendo eShop. In addition, Super Smash Bros. for 3DS was the best-selling title in Japan for September.
Super Smash Bros director Masahiro Sakurai has taken some time out in his weekly column in Famitsu to explain the cloned characters in the recently released Nintendo 3DS version. Sakurai says that those who are the most vocal about the characters are mainly kids who are just extremely passionate about the game. Here’s what he had to say in Famitsu.
“There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.”
“This is like a free dessert after a luxurious meal that was prepared free of charge. In a restaurant with this type of service, I don’t think there’s anybody who would say, “Change this to a meat dish!!”
“Yet, I’m told [to do that] about Smash Bros. But, I guess since a lot of them are children, it cannot be helped.”
“Could you please leave it to me to select [characters] with man-hours and costs in mind? However you look at it, the game is a great bargain buy as a result.”
Devil’s Third producer Tomonobu Itagaki has explained to Japanese gaming publication Famitsu that the game has undergone some big changes to the build we saw at this year’s E3 event back in June. Itagaki also explained what it’s been like to have Nintendo become publisher of your game. There’s plenty of interesting details below.
Q1. Can you tell me the how and why Nintendo has become a publisher for your game?
Tomonobu Itagaki: Because we love games more than anyone else. We love to play and have fun. That’s exactly why we went independent in the first place. We wanted to develop in an environment where the question, “what is a game?” could be our central focus when making a decision. And it was absolute luck that allowed us to create this game with Nintendo. I think it’s our mission to take advantage of this encounter and meet the expectations of both gamers and everyone working in the industry.
Tomonobu Itagaki: But remember that what was shown in the trailer is only just one small part – we’ve poured our identity into every part of this game. Since E3, we’ve made major improvements in every area, from graphics to animations to playability. I know there will be some reactions like “what the hell is this?” But for now, we’ll just keep charging straight ahead!
Japanese gaming publication Famitsu is just one publication that managed to get some play time today with Monster Hunter 4 on the new Nintendo 3DS system. The magazine says that the game has improved loading times if you’re using the new Nintendo 3DS. If you’re interested you can watch IGN’s take in the video, above.
Twitter user Oscar Lemaire has put together a graph showing how well the Smash Bros series has done on the formats it’s been released on in Japan via Famitsu numbers. As you can see, the launch week for Super Smash Bros on the Nintendo 3DS was the biggest ever for the franchise. No doubt the Nintendo 3DS version will remain the best-selling until we get a new entry in the future.
Thanks, Kallum S