Luigi’s Mansion: Dark Moon director Bryce Holliday has revealed that Shigeru Miyamoto made some critical changes in the game including getting rid of all the original bosses. Holliday says that the team had some bosses in place, but Miyamoto wasn’t entirely happy with them. He then made the developers start over from scratch. Here’s what Holiday had to say about the process.
“For Miyamoto-san’s direct involvement with Next Level Games, he was kind of like a mentor. I believe he uses the word “shepherd.” He would often come in and steer the ship in a new direction when we were getting off course. We were able to play within the framework that he had set up, and the two gentlemen, Ikebata-san and Nakada-san, were kind of like the gatekeepers or the keepers of the rules. We would constantly be pushing the boundaries and seeing where we could get to, and then they would bring us back.
“At one point he threw out all the bosses of the game and made us start over. From our angle that was kind of a tea-table-flip. But maybe it just had bad legs and was wobbling or something. He often challenged us to not go with our first idea, or to experiment further on different things and then cherry-pick our best ideas.”
Gameplay engineer Brian Davis added: “That was toward the beginning of the project. We had only completed one boss. We had designed the other ones, but we hadn’t implemented them yet. What he wanted for that was, he wanted bosses that could only be in Luigi’s Mansion. If you saw a boss, you’d say, “That’s a Luigi’s Mansion boss!” I think that was the right choice. It allowed us to be very creative.”