The latest edition of Japanese publication Weekly Jump has been released and with it comes news of Dragon Quest XI. The feature this week looks specifically at the game’s battle system and the introduction of two new characters. The release date for the game is expected to be announced on April 11th when a special Dragon Quest XI presentation will take place. Here’s the details from Weekly Jump:

Battle System

  • The PlayStation 4 version uses a “Free Movement Battle” system where you can freely move the character and viewpoint. There is also an “Auto Camera Battle” system in which you can enjoy immersive battles.
  • The 3DS version has a “2D Mode” featuring familiar 2D pixel graphics, and “3D Mode” featuring 3D characters and monsters.
  • Both the PlayStation 4 and 3DS versions use command-based battle systems. The “Falcon Slash” and “Thwack” options can be seen in use in screenshots of the PlayStation 4 and 3DS versions, respectively.
  • You can preemptively strike enemies (PlayStation 4 screenshot).
  • There is some sort of new element in which the protagonist is surrounded by a blue aura (PlayStation 4 screenshot).
  • Two new monsters, Mandra and Ocobolt, are pictured.

Characters

  • Martina – The high-spirited female martial artist. “With you, I’ll protect everyone… That is my fight!”
  • Rou – A mysterious old man with a white mustache. “I’ve been waiting for you all to arrive.”

Source

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16 Comments »

  1. I hate command based with moving around battles. Either command based old-school turn-based or full free range battle. Why do they have to try to “innovate” by making what has worked for decades different? I miss simple turn-based RPG’s like every Final Fantasy X and earlier.. :(

    Liked by 2 people

  2. A hunch about the Free Movement mechanic;

    To cut it short, prior to choosing a command for each of your party members, we could get to move each of them around first;

    Hero’s turn – first choose a location where you want him; then choose a Command (Attack > choose Target > Slime).
    After choosing a command for that character, it’d be your next party member’s turn.
    Camus’ turn – first choose a location where you want him; then choose a Command (Steal > choose Target > Living Armor);
    Martina’s turn – first choose a location where you want her; then choose a Command (Item > Magic Bottle > choose Target > Hero);
    Rou’s turn – first choose a location where you want him; then choose a Command (Attack > choose Target > Living Armor);

    Having issued commands to everyone, the battle plays out in traditional DQ fashion, but this time, your party formation now affects enemy decisions so clumping your party together would be a great idea to get them hit with a single Sizz spell. And we could now literally move some of our party members in the back to make them an unlikely melee target.

    I got this hunch from the Auto Camera feature; having fixed camera angles to move characters around likely won’t be a good mix in a system where time somewhat flows like in DQ X.

    And thinking back about that hunch, it sounds pretty much like XCOM or Final Fantasy Tactics without grids. LOL!
    Still, it’s a much more welcome change for me instead of having an offline version of DQ X.

    Like

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