Denis Dyack, the mastermind behind Eternal Darkness on the GameCube, has announced a new horror project which is titled Deadhaus Sonata. I’m not sure what happened to Shadows of the Eternals but it states in the article that it has been put on hold. IGN spoke with Dennis about his latest project which he’s aiming to release on all platforms. but it’s far too early to set a release date.
“We are combining elements of many of my past games into Deadhaus Sonata,” Dyack told IGN. “Deadhaus Sonata is a cooperative multiplayer, free-to-play RPG where you are an unstoppable force of the dead. There are Lovecraftian overtones from Eternal Darkness: Sanity’s Requiem, the gothic role-playing elements of Blood Omen: Legacy of Kain, where you are undead, and finally, some the action RPG elements of Too Human.” Apocalypse described Deadhaus as “a combination of fast action, loot collection, and deep gothic lore [that] is sure to usher in a universe where gamers can explore a dark mythology like none other.”
“It feels good,” he told IGN. “The game industry has gone through significant changes [since then]. There has been a recent shift from the traditional one time purchase to games as a service model. F2P games have been at the forefront of this shift, offering gamers a constant stream of new content, with microtransactions that allow gamers to support the game monetarily. Apocalypse and Deadhaus Sonata are built around this new gaming market. Deadhaus Sonata is going back my roots as we explore some Gothic/Lovecraftian landscapes, while at the same time developing some very aggressive approaches to content, technology, and online gameplay that take advantage of the new gaming environment that we believe gamers will really like.”
Of Shadows of the Eternal, Dyack said, “After a lot of discussion and debate we’ve come to agree with the feedback that now is not the right time for Shadow of The Eternals – it’s not canceled, but it is also not going to be in active development for a while.”
“We are still in the very early stages of development and don’t plan on announcing a release date for quite some time,” Dyack said.