It was confirmed to be on the way earlier today, and now it is here. Super Smash Bros. Ultimate has received a brand new update that puts the game at version 2.0.0. A lot of rebalancing has been done in the game, as well as big fixes. However, the biggest addition of all is the arrival of Piranha Plant. Although Piranha Plant isn’t available to purchase as DLC yet, those who have redeemed their Piranha Plant Smash Ultimate codes before January 31st will be able to play as the fighter now. The patch notes are down below.
- Offline
- You can now play Spirit Board with up to four players.
- Select the spirit you want to challenge on the Spirit Board, and then go to Party → Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.
- The following spirits will now appear in the Shop.
- Partner Pikachu
- Partner Eevee
- Dice Block
- River Survival
- Golden Dash Mushroom
- You can now play Spirit Board with up to four players.
- Online
- We adjusted the calculation for Global Smash Power.
- General
- Added the DLC fighter Piranha Plant.
- Piranha Plant will become available for purchase as DLC at a later date.
- Pressing both jump buttons at the same time will now cause you to short hop.
- Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.
- Game-balance adjustments.
- Various gameplay fixes.
- Specific fighter adjustments are below.
- Added the DLC fighter Piranha Plant.
Fighter | Move | Change |
---|---|---|
Mario | DashAttack | Adjusted launch angle. |
Mario | FS Meter | Extended launch distance. |
Donkey Kong | Forward Air Attack | Shortened the landing time after using the move. |
Link | Up Air Attack | Shortened the landing time after using the move. |
Link | Neutral Special | Extended the time from when the arrow is loosed to when it disappears. |
Samus | Side Special | Extended the range of the missile and reduced the vulnerability when using the move in the air. |
Samus | Down Special | Reduced vulnerability. |
Dark Samus | Down Special | Reduced vulnerability. |
Yoshi | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Kirby | Dash Attack | Increased power range and attack power while maintaining launch distance. |
Kirby | Side Tilt Attack | Slightly reduced vulnerability and extended undamaged launch distance. |
Kirby | Down Special | Adjusted the super armor frames after using the move. |
Pikachu | Grab Attack | Shortened hitstun time. |
Luigi | Up Smash Attack | Extended launch distance. |
Luigi | Down Air Attack | Opponents on the ground will no longer suffer a meteor effect. |
Luigi | Side Special | Reduced vulnerability. |
Luigi | Down Special | Extended launch distance. |
Ness | Up Air Attack | Shortened the landing time after using the move. |
Ness | Down Air Attack | Increased attack power and maintained launch distance. |
Jigglypuff | Side Tilt Attack | Reduced vulnerability. |
Jigglypuff | Down Tilt Attack | Extended launch distance. |
Jigglypuff | Up Smash Attack | Increased attack power of low-power zone. |
Jigglypuff | Back Air Attack | Increased attack speed. |
Jigglypuff | Forward Throw | Adjusted launch angle. |
Jigglypuff | FS Meter | Extended launch distance. |
Peach | Up Special | Shortened launch distance of repeated attacks. |
Daisy | Up Special | Shortened launch distance of repeated attacks. |
Bowser | Neutral Attack | Increased power. |
Bowser | Side Tilt Attack | Increased power. |
Bowser | Down Smash Attack | Extended launch distance. |
Bowser | Up Special | Made it easier to hit multiple times. |
Bowser | Final Smash & FS Meter | Crouching opponents will now be launched the same as standing opponents. |
Ice Climbers | Basic Movements | Nana and Popo will follow each other more when separated. |
Ice Climbers | Up Special | Made it easier to grab edges. |
Sheik | Up Smash Attack | Increased the first attack’s range. |
Sheik | Down Smash Attack | Made it easier to hit multiple times. |
Sheik | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Sheik | Up Air Attack | Shortened the landing time after using the move. |
Sheik | Side Special | Reduced vulnerability. |
Pichu | Grab Attack | Shortened hitstun time. |
Ganondorf | Forward Air Attack | Shortened the landing time after using the move. |
Ganondorf | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Mewtwo | Dash Attack | Shortened the downtime from shielding. |
Mewtwo | Side Tilt Attack | This move will now always launch forward. |
Mewtwo | Up Special | Made it easier to grab edges. |
Roy | Down Air Attack | Shortened the landing time after using the move. |
Chrom | Down Air Attack | Shortened the landing time after using the move. |
Chrom | Up Special | Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first. |
Mr. Game & Watch | Forward Air Attack | Increased attack range. |
Mr. Game & Watch | Down Air Attack | Shortened the landing time after using the move. |
Pit | Final Smash & FS Meter | Crouching opponents will now be launched the same as standing opponents. |
Zero Suit Samus | Side Smash Attack | Shortened the launch distance when the attack hits the middle of an opponent’s body. |
Zero Suit Samus | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Zero Suit Samus | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Zero Suit Samus | Down Special | Shortened the amount of time undamaged opponents are buried. |
Wario | Down Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Snake | Up Tilt Attack | Extended the high-damage window. |
Ike | Up Special | Shortened the meteor distance. |
Charizard | Dash Attack | Increased attack power and extended launch distance. |
Diddy Kong | Neutral Air Attack | Shortened the landing time after using the move. |
Lucas | Up Tilt Attack | Added electrical damage. |
Lucas | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Lucas | Down Air Attack | Added electrical damage. |
Lucas | Grab Attack | Added electrical damage. |
Sonic | Side Tilt Attack | Made it easier to hit multiple times. |
Sonic | Forward Air Attack | Shortened hitstun time. |
Sonic | Back Air Attack | Reduced vulnerability when landing. |
Sonic | FS Meter | Extended launch distance. |
King Dedede | Side Special | Reduced the attack range of the moving Gordo. |
Lucario | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Lucario | Neutral Special | Shortened hitstun time. |
Lucario | FS Meter | Increased power. |
R.O.B. | Side Special | Made it easier to hit multiple times. |
Toon Link | Forward Air Attack | Shortened the landing time after using the move. |
Toon Link | Back Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Mega Man | Side Tilt Attack | Special moves will not be activated when jumping and using Mega Buster. |
Rosalina & Luma | Dash Attack | Made it easier to hit multiple times. |
Rosalina & Luma | Up Tilt Attack | Extended launch distance for Luma’s Up Tilt Attack. |
Rosalina & Luma | Down Tilt Attack | Extended the distance Luma moves forward. |
Rosalina & Luma | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. |
Rosalina & Luma | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Rosalina & Luma | Down Air Attack | Shortened the amount of time between the start of the move and the meteor effect. |
Rosalina & Luma | Neutral Special | Reduced vulnerability when sending out and calling back Luma. |
Rosalina & Luma | Up Special | Made it easier to grab edges. |
Rosalina & Luma | Final Smash & FS Meter | Shortened the distance you can shift when the attack is making contact. |
Little Mac | Neutral Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Little Mac | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Greninja | Down Smash Attack | Increased the range of the inner attacks. |
Greninja | Up Special | Can no longer move immediately when landing on a moving platform or slanted ground. |
Mii Brawler | Flurry Attack | Increased attack range and shortened the opponent’s hitstun shuffle distance. |
Mii Brawler | Up Smash Attack | Extended the high-damage window and reduced the low-damage window. |
Mii Brawler | Neutral Air Attack | Reduced vulnerability when landing after using the move. |
Mii Brawler | Back Air Attack | Reduced vulnerability when landing after using the move. |
Mii Brawler | Up Air Attack | Increased power. |
Mii Brawler | Neutral Special | Increased power. |
Mii Brawler | Neutral Special | Reduced vulnerability. |
Mii Brawler | Side Special | Extended distance and increased speed. |
Mii Brawler | Up Special | Made it easier to grab edges. |
Mii Brawler | Down Special | Greatly increased damage to opponents’ shields. |
Mii Brawler | Down Special | Extended launch distance of kick performed with extra input. |
Mii Gunner | Forward Air Attack | Shortened the landing time after using the move. |
Palutena | Neutral Air Attack | Shortened hitstun time. |
Palutena | Up Special | Made it easier to grab edges. |
PAC-MAN | Forward Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
PAC-MAN | Down Air Attack | Shortened the landing time after using the move. |
PAC-MAN | Neutral Special | Extended the time until you disappear after landing the attack. |
Robin | Up Special | Increased the speed of the backwards edge-grab range detection. |
Shulk | Forward Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Shulk | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Duck Hunt | Neutral Special | Reduced vulnerability. |
DuckHunt | Side Special | Increased vulnerability. Shortened hitstun time for the exploding clay pigeons. |
Ryu | Neutral Attack | Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
Ryu | Forward Air Attack | Shortened the landing time after using the move. |
Ryu | Down Tilt Attack | Can no longer jump immediately after using the move. |
Ken | Neutral Attack | Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
Ken | Neutral Air Attack | Shortened the landing time after using the move. |
Ken | Forward Air Attack | Shortened the landing time after using the move. |
Ken | Down Tilt Attack | Can no longer jump immediately after using the move. |
Cloud | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Cloud | Down Special | Increased the range of Finishing Touch at the beginning of the move. |
Corrin | Neutral Air Attack | Shortened the landing time after using the move. |
Corrin | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Corrin | Up Air Attack | Shortened the landing time after using the move. |
Bayonetta | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Inkling | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Inkling | Side Special | Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground. |
Ridley | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Ridley | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Ridley | Down Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Ridley | FS Meter | Increased power. |
King K. Rool | Neutral Special | Shortened the length of the vacuum effect. |
King K. Rool | Up Special | Reduced the range of the attack. |
King K. Rool | Downward Throw | Shortened the amount of time undamaged opponents are buried. |
Isabelle | Neutral Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Incineroar | Up Smash Attack | Extended launch distance. |
Incineroar | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Incineroar | Down Air Attack | Shortened the landing time after using the move. |
Incineroar | Up Throw | Extended launch distance. |
Incineroar | Up Special | Extended vertical and horizontal distance. |
Those are some good buffs for Jigglypuff.
Rosalina&Luma too.
Whoever buffed Sonic and nerfed Mega man needs to be fired.
that isn’t even a nerf lmfao that’s just preventing accidental B move usage when you want to short hop mega buster for spacing in neutral
Buffs, buffs everywhere 😳
Unless you’re K. Rool.
They nerfed my favorite character… though overall buffs to almost every character and slight nerfs to a few are the right way to go, imo. Also, I’m too busy playing Kingdom Hearts 3 to be mad about that
Yeah K. Rool, Dededee, Megaman… or at least it seems on paper. Rosalina got major buffs as well as Kirby and Puff. Overall most of the characters got changes they needed though I think. Piranha Plant is fun too 😉
At least they improve pauletena she use to suck at grabbing ledges
It seems a lot of characters got improved in that department especially after moves. Does this mean landing lag is improved as a whole?
Please hope so
Awesome! The long wait for Piranha Plant has finally come to an end. I knew Version 2.0.0 will include Piranha Plant. Many Smash players have been excited for its arrival. I just hope they got the Piranha Plant Smash Ultimate codes before January 31st. Otherwise, I guess this means another wait for the DLC version.
Nice. They even updated the banner in this video.
https://twitter.com/NintendoVS/status/1090418068604571648
Earlier than many people expected
They need to fix Donkey Kong’s stupid carry + throw bullshit. Even at just 30%-40%, it takes WAY too long to mash out of it, and he can just carry and throw you right into the blastzone, AND still recover from it. Dumbest crap in the game at the moment. Either nerf his recovery so he has to take a stock too, or nerf his carrying BS.
It’s annoying but I think it’s fun lol. Mashing out of it easier would be ok though, good idea.
Take it as a compliment that your opponent can’t take a stock any other way.
Go watch Beefy Smash Doods video on mashing, because you clearly don’t know what you’re doing. I can mash out well above that percent in like 1 second. As a DK main, I actually think it’s almost too easy to mash out, making it kind of a pointless move. At percents where a half-decent masher can’t escape before any sort of “BS” takes place, a back throw will likely kill anyway. Plus, if you mash out off stage you’ll probably end up accidentally (or intentionally) footstooling him and taking the stock. He can’t recover from it.
Edit: I mean it’s a “pointless move” in terms of the “BS” you are speaking of (like stage spiking and carrying you way off stage) because of how risky it is. Cargo up throw is still pretty good at starting small combos.
Incineroar might actually have recovery now.
Ridley’s FS Meter attack is stronger now? :D
And nice to see the event only Spirits are no longer event only.
I agree, I totally forgot to do them.
I wonder if they are able to fix online character selection after matches and overall matchmaking hate playing those battlefield stages, omega all the way. Those are my biggest gripes with the game right now.
Careful using Piranha Plant in All Star mode, there’s a possibility it can cause save file corruption.
2.0.1 in a few days?
Thanks for the warring
2.0 includes Piranha Plant. Called it! Also it’s really fun to play- his FS Petey Piranha functions a little differently than I anticipated.
Cool, just keep polishing this game.
Im happy that they give us patch notes. Please keep buffing everyone and thank you for this patch
Warning!!! PP can cause save file corruption … Don’t use in all-star mode
I was afraid Roy would get a nerf, but this was just good news! Simon and Ritchter didn’t get anything is seems.
And Piranha Plant was quite alright to play with.
Whoa they added a new short hop buffer. That’s really nice.