Nintendo Switch

Splatoon 2 Is Being Updated To Version 4.5.0 Tomorrow

Nintendo has confirmed that Splatoon 2 will be receiving a brand new update on March 10th, putting the game at version 4.5.0. The update had already been announced last month, but the release date is new. This update does some more rebalancing of the game’s weapons, as well as a handful of bug fixes. The official patch notes have been released in advance, so we’ve included the long list of changes for you down below.

  • Changes to Multiplayer
    • Specifications for some of the main weapons have been changed.
      Weapon Change
      • Sploosh-o-matic
      • Neo Sploosh-o-matic
      • Decreased time after pressing ZR to fire before ink recovery begins by roughly 5/60 of a second.
      • Splattershot Jr.
      • Custom Splattershot Jr.
      • Kensa Splattershot Jr.
      • Decreased time after pressing ZR to fire before ink recovery begins by roughly 5/60 of a second.
      • Aerospray MG
      • Aerospray RG
      • Decreased time after pressing ZR to fire before ink recovery begins by roughly 5/60 of a second.
      • Now more likely to ink the turf around your feet when firing.
      • .52 Gal
      • .52 Gal Deco
      • Kensa .52 Gal
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 21%.
      • Increased damage dealt to opponent Splash Walls by roughly 10%.
      • .96 Gal
      • .96 Gal Deco
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 57%.
      • Increased damage dealt to opponent Splash Walls by roughly 10%.
      • Luna Blaster
      • Luna Blaster Neo
      • Kensa Luna Blaster
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 64%.
      • Rapid Blaster
      • Rapid Blaster Deco
      • Kensa Rapid Blaster
      • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
      • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped
      • Each additional gear ability is worth .3 of the effect of the base gear ability.
      • Rapid Blaster Pro
      • Rapid Blaster Pro Deco
      • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
      • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
      • Each additional gear ability is worth .3 of the effect of the base gear ability.
      • Squeezer
      • Foil Squeezer
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 57%.
      • Increased damage dealt to opponent Splash Walls by roughly 10%.
      • Increased damage dealt to opponent Ballers by roughly 17%.
      • Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 17%.
      • Increased damage dealt to the Rainmaker barrier by roughly 10%.
      • Carbon Roller
      • Carbon Roller Deco
      • Decreased time after making a horizontal swing before you can switch into squid or octo form or use a sub weapon by roughly 2/60 of a second.
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 13%.
      • Splat Roller
      • Krak-On Splat Roller
      • Kensa Splat Roller
      • Hero Roller Replica
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 13%.
      • Flingza Roller
      • Foil Flingza Roller
      • Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 13%.
      • Goo Tuber
      • Custom Goo Tuber
      • With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with ZL, causing you to immediately resume squid or octo form.
      • Tri-Slosher
      • Tri-Slosher Nouveau
      • Extended forward the central shot’s point of impact.
      • Mini Splatling
      • Zink Mini Splatling
      • Kensa Mini Splatling
      • You can now jump higher than previously when the Splatling is fully charged.
      • Increased movement speed while charging by roughly 3%.
      • Increased movement speed while firing by roughly 8%.
      • H-3 Nozzlenose
      • H-3 Nozzlenose D
      • Decreased the effectiveness of the Main Power Up gear ability.
      • Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
      • Each additional gear ability is worth .3 of the effect of the base gear ability.
      • Bamboozler 14 Mk I
      • Bamboozler 14 Mk II
      • Decreased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 20%.
      • Decreased damage dealt to opponent Splash Walls by roughly 20%.
      • Decreased damage dealt to opponent Ballers by roughly 38%.
      • Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 31%.
      • Sloshing Machine
      • Sloshing Machine Neo
      • Kensa Sloshing Machine
      • Increased ink consumption by roughly 20%.
      • Decreased hit radius of the spiral portion of the shot by roughly 6%.
      • Explosher
      • Custom Explosher
      • Increased ink consumption by roughly 30%.
      • Decreased radius of splash damage explosion by roughly 7%.
    • Specifications for some of the sub weapons have been changed.
      Sub Weapon Change
      • Autobomb
      • Decreased time before ink recovery starts after use by roughly 15/60 of a second.
      • Point Sensor
      • Decreased ink consumption from 55% to 45% of a standard ink tank.
      • Decreased movement speed and distance of Point Sensor when thrown.
      • Decreased movement speed of Point Sensor when thrown and when not using the Sub Power Up gear ability by roughly 8%.
      • Decreased movement speed of Point Sensor when thrown and when maximum amount of Sub Power Up gear ability is equipped by roughly 2%.
      • Decreased effect of Ink Saver (Sub) gear ability by roughly 8%.
      • Sprinkler
      • Decreased time before the Sprinkler begins shooting ink after being placed by roughly 30/60 of a second.
      • Increased radius of ink spray when placed on a wall or the ground by roughly 2.5 times.
      • Fizzy Bomb
      • Decreased damage radius of second explosion by roughly 6%.
      • Decreased damage radius of third explosion by roughly 6%.
    • Specifications for some of the special weapons have been changed.
      Special Weapon Change
      • Ink Storm
      • Decreased area of effect radius by roughly 6%.
    • Specifications for certain gear abilities have been changed.
      Gear Ability Change
      • Bomb Defense Up DX
      • The effect that reduces the amount of time you can be tracked by a Point Sensor will now trigger more easily with a fewer number of Bomb Defense Up DX gear abilities equipped.
    • Points required for using specials have been changed for certain main weapons.
      Weapon Before After
      • Custom Splattershot Jr.
      170 160
      • Kensa Luna Blaster
      180 170
      • Kensa Glooga Dualies
      190 180
      • Kensa Splattershot Pro
      180 200
      • H-3 Nozzlenose D
      210 220
      • Custom Explosher
      200 210
      • Custom Hydra Splatling
      190 200
  • Fixed an issue causing players who performed a dodge roll in specific locations on Kelp Dome during Tower Control or Clam Blitz matches to be treated as if they had fallen out-of-bounds.
  • Fixed an issue occurring on Piranha Pit during Tower Control matches, allowing players riding the moving tower to take a shortcut into the opposing team’s base via an elevated platform.
  • As a result of the above fix, the route taken by the tower in Tower Control matches has been altered slightly.
  • Fixed an issue occurring on certain stages when certain symmetrically placed objects were inked, causing minor discrepancies between the actual area inked and the area inked shown on the results screen.
  • Fixed an issue allowing attacks with rollers to pass through the opened brellas of opponents, defeating the brella user.
  • Fixed an issue causing a Splashdown special used by an opponent to shift locations when network conditions are poor.
  • Fixed an issue when using the Ultra Stamp causing the top of crates not to be inked when swinging the stamp while on the ground and near a wall.
  • Other Changes
    • Fixed an issue causing the ink tank strap to not properly reflect your team’s color when using a Splattershot Jr., Custom Splattershot Jr., or Kensa Splattershot Jr.

Source

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11 comments

      1. Well obviously, but Nintendo doesn’t ever seem to give us EXACTLY what we want and I’m guessing we’ll have to wait a bit longer. Just my guess.

        Like

  1. Am I the only person that feels Salmon Run badly needs balancing? Sometimes there’s so many enemies on screen that my Nintendo Switch straight up starts to drop in frames.

    Like

    1. I’ve never had that happen, and I’ve been in games where there are so many salmonids on Spawning Grounds high tide that there was literally no room to walk or swim. Maybe you or one of your teammates has bad connection? That can make framerates choppy or even freeze for split seconds.

      Like

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