A 2010 interview that GamesRadar did with Super Metroid director Yoshio Sakamoto recently resurfaced. In the interview, Sakamoto explained why there was never a Metroid game on the Nintendo 64. Sakamoto gave two reasons, the first being why he didn’t make one himself. He said that “I was actually thinking about the possibility of making a Metroid game for N64 but I felt that I shouldn’t be the one making the game. When I held the N64 controller in my hands I just couldn’t imagine how it could be used to move Samus around. So for me it was just too early to personally make a 3D Metroid”.
Sakamoto also explained that Nintendo approached another company to make one, but Nintendo was turned down. He said that”Nintendo at that time approached another company and asked them if they would make an N64 version of Metroid and their response was that no, they could not. They turned it down, saying that unfortunately they didn’t have the confidence to create an N64 Metroid game that could compare favorably with Super Metroid. That’s something I take as a compliment to what we achieved with Super Metroid”.