The big title this holiday season for Nintendo Switch 2 owners is the gorgeous The Legend of Zelda: Ocarina of Time remake. Naturally the tech sleuths at Digital Foundry have taken a look at the game and have determined that its 1080p and runs at a silky smooth 60fps. Interestingly Digital Foundry said that the game doesn’t implement DLSS upscaling which it feels would make a substantial difference. Digital Foundry’s Oliver Mackenzie says the graphics are an in-house solution or a partner’s engine and the acclaimed Monolith Soft is one of the likely candidates.
Digital Foundry: Zelda Ocarina of Time remake is 1080p and 60fps, but no DLSS

Also, I do feel like the game is developed by Grezzo, in close collaboration with Nintendo and probably Monolithsoft.
They think the game doesn’t use DLSS, they think the graphics are an in-house solution or a partner’s engine and they think acclaimed Monolith Soft is one of the likely candidates.
Why would I care about Digital Guesses?
I don’t trust DF when they talk about Zelda. They spouted so much bullshit about TOTK and its clouds.