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Digital Foundry: Zelda Ocarina of Time remake is 1080p and 60fps, but no DLSS

Zelda Ocarina of Time remake official logo

The big title this holiday season for Nintendo Switch 2 owners is the gorgeous The Legend of Zelda: Ocarina of Time remake. Naturally the tech sleuths at Digital Foundry have taken a look at the game and have determined that its 1080p and runs at a silky smooth 60fps. Interestingly Digital Foundry said that the game doesn’t implement DLSS upscaling which it feels would make a substantial difference. Digital Foundry’s Oliver Mackenzie says the graphics are an in-house solution or a partner’s engine and the acclaimed Monolith Soft is one of the likely candidates.

3 thoughts on “Digital Foundry: Zelda Ocarina of Time remake is 1080p and 60fps, but no DLSS”

  1. They think the game doesn’t use DLSS, they think the graphics are an in-house solution or a partner’s engine and they think acclaimed Monolith Soft is one of the likely candidates.

    Why would I care about Digital Guesses?

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