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Super Smash Bros. Ultimate has been updated to version 12.0.0

Yesterday, it had been officially announced by Nintendo that the next major Super Smash Bros. Ultimate update, which will include the arrival of Kazuya as a playable DLC character and multiple Mii Costumes that can be purchased separately, is going to release today. Well, as promised, the update has just been released.

Once you update the game, you should be at version 12.0.0. As previously mentioned, this update gives players the ability to, if purchased, play as Kazuya and various Mii Costumes. As usual, the update also makes some adjustments to the fighters for re-balancing purposes. The official patch notes can be seen in full down below.

  • Offline
    • The following spirits from the Tekken series will appear in the Shop on the Vault menu:
      • Heihachi Mishima
      • Jin Kazama
      • Kuma & Panda
      • Nina Williams
      • King & Armor King
      • Ling Xiaoyu
      • Paul Phoenix & Marshall Law
      • Yoshimitsu
      • Jack-7
      • Asuka Kazama
    • The below Spirits will now appear in the Spirit Board and Shop:
      • Sophia
      • Arthur
  • General
    • The following downloadable content will be usable after purchase:
      • Kazuya Challenger Pack
      • Dante Wig + Outfit
      • Shantae Wig + Outfit
      • Dragonborn Helm + Outfit
      • Lloyd Wig + OutfitNote: You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
    • Game-balance adjustments have been made:
FighterMoveChange
MarthDash AttackIncreased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
MarthUp Tilt AttackIncreased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
MarthDown Tilt AttackMade it easier to hit in the high-damage window.
Young LinkUp Smash AttackMade it easier to hit multiple times.
OlimarSide Smash AttackIncreased the amount of time hit detection lasts for the high-damage window.
Rosalina & LumaSide SpecialMade it so Luma will be in front when using the move in reverse.
Mii BrawlerNeutral Special 2Increased the attack range in the front.
Mii BrawlerSide Special 1Increased power.
Extended launch distance.
Mii BrawlerDown Special 1Increased power against shields.
Extended launch distance.
Mii SwordfighterSide Special 1Increased power.
Extended launch distance.
Mii SwordfighterUp Special 1Increased power of the last hit.
Extended launch distance of the last hit.
Mii SwordfighterDown Special 1Increased invincibility speed.
Increased speed for the counter detection.
Reduced vulnerability when the attack hits.
Mii SwordfighterDown Special 3Increased attack speed.
Mii GunnerNeutral Special 2Increased the amount of time for additional button inputs to continuously use attacks.
Mii GunnerUp Special 1Increased attack speed.
Mii GunnerUp Special 2Extended the invincibility time.
Mii GunnerDown Special 3Reduced vulnerability.
RyuNeutral SpecialMade it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
BayonettaFlurry Attack to KOAdjusted launch angle.
Extended launch distance.
BayonettaDown Smash AttackIncreased attack speed.
BayonettaDown SpecialIncreased the amount of time the opponent gets slowed when used against a projectile.
Banjo & KazooieUp Tilt AttackExtended launch distance.
Banjo & KazooieSide Smash AttackExtended launch distance.
Banjo & KazooieBack Air AttackAdjusted launch angle and maintained launch distance.
Min MinUp Smash AttackDecreased attack speed.
Decreased the speed of the reflect detection.
Shortened launch distance.
Min MinUp SpecialDecreased the speed of the edge-grab range detection.
Steve & AlexSide SpecialAdjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
PyraNeutral Attack 2Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
PyraSide Smash AttackReduced the detection for pushing opponents while charging.
MythraMoving Air DodgeShortened invincibility time.
MythraNeutral Attack 2Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
MythraSide Smash AttackReduced the detection for pushing opponents while charging.
MythraNeutral SpecialThe launch distance of the last hit now changes depending on the opponent’s weight.
  • Several issues have been fixed to improve gameplay experience.

Source

7 thoughts on “Super Smash Bros. Ultimate has been updated to version 12.0.0”

  1. I wonder what’s next for Smash after the last fighter in the past. Maybe what comes after the Switch will have a special edition of Ultimate that includes a few new modes and a rather small pool of new characters? Smash is too big of a selling point for Nintendo to just retire, but would enough people play a title with a massive reset to the roster?

  2. Honestly, I’m finding Kazuya to just be “meh” and hard to justify having another character who automatically faces opponents in 1 V 1’s after Ryu, Ken, and Terry; that felt cool at first and unique to Ryu and Ken, but…

    1. As someone who wasn’t immediately familiar with him and said “huh?” Upon his reveal, I am actually impressed with the character. Used him for a good while last night in release day and I was enjoying him!

      I prefer him over the other fighting game characters, like Ryu and Terry.

      Figuring out how to use some of his other moves is actually exciting. His devil laser is also really fun to use as well.

  3. I know this is off topic. I’ve just purchased Kazuya today. And the drift on my joycons is attrocious. Had my switch since launch and they have never been this bad. Drift has always been ever so slightly present but its like over night it got 20 times worse. Anyone ever have this issue ?

  4. Guys. I know this is off topic. Just purchased Kazuya today. The drift on my controllers (I’ve always had a slight issue since launch) has gone nuts. Its like 50 times worse. Has this ever happened to anyone ??? trying to play Kazuya seriously with this issue, aint happening

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