Yesterday, it had been officially announced by Nintendo that the next major Super Smash Bros. Ultimate update, which will include the arrival of Kazuya as a playable DLC character and multiple Mii Costumes that can be purchased separately, is going to release today. Well, as promised, the update has just been released.
Once you update the game, you should be at version 12.0.0. As previously mentioned, this update gives players the ability to, if purchased, play as Kazuya and various Mii Costumes. As usual, the update also makes some adjustments to the fighters for re-balancing purposes. The official patch notes can be seen in full down below.
- Offline
- The following spirits from the Tekken series will appear in the Shop on the Vault menu:
- Heihachi Mishima
- Jin Kazama
- Kuma & Panda
- Nina Williams
- King & Armor King
- Ling Xiaoyu
- Paul Phoenix & Marshall Law
- Yoshimitsu
- Jack-7
- Asuka Kazama
- The below Spirits will now appear in the Spirit Board and Shop:
- Sophia
- Arthur
- The following spirits from the Tekken series will appear in the Shop on the Vault menu:
- General
- The following downloadable content will be usable after purchase:
- Kazuya Challenger Pack
- Dante Wig + Outfit
- Shantae Wig + Outfit
- Dragonborn Helm + Outfit
- Lloyd Wig + OutfitNote: You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
- Game-balance adjustments have been made:
- The following downloadable content will be usable after purchase:
Fighter | Move | Change |
---|---|---|
Marth | Dash Attack | Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Marth | Up Tilt Attack | Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Marth | Down Tilt Attack | Made it easier to hit in the high-damage window. |
Young Link | Up Smash Attack | Made it easier to hit multiple times. |
Olimar | Side Smash Attack | Increased the amount of time hit detection lasts for the high-damage window. |
Rosalina & Luma | Side Special | Made it so Luma will be in front when using the move in reverse. |
Mii Brawler | Neutral Special 2 | Increased the attack range in the front. |
Mii Brawler | Side Special 1 | Increased power. Extended launch distance. |
Mii Brawler | Down Special 1 | Increased power against shields. Extended launch distance. |
Mii Swordfighter | Side Special 1 | Increased power. Extended launch distance. |
Mii Swordfighter | Up Special 1 | Increased power of the last hit. Extended launch distance of the last hit. |
Mii Swordfighter | Down Special 1 | Increased invincibility speed. Increased speed for the counter detection. Reduced vulnerability when the attack hits. |
Mii Swordfighter | Down Special 3 | Increased attack speed. |
Mii Gunner | Neutral Special 2 | Increased the amount of time for additional button inputs to continuously use attacks. |
Mii Gunner | Up Special 1 | Increased attack speed. |
Mii Gunner | Up Special 2 | Extended the invincibility time. |
Mii Gunner | Down Special 3 | Reduced vulnerability. |
Ryu | Neutral Special | Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. |
Bayonetta | Flurry Attack to KO | Adjusted launch angle. Extended launch distance. |
Bayonetta | Down Smash Attack | Increased attack speed. |
Bayonetta | Down Special | Increased the amount of time the opponent gets slowed when used against a projectile. |
Banjo & Kazooie | Up Tilt Attack | Extended launch distance. |
Banjo & Kazooie | Side Smash Attack | Extended launch distance. |
Banjo & Kazooie | Back Air Attack | Adjusted launch angle and maintained launch distance. |
Min Min | Up Smash Attack | Decreased attack speed. Decreased the speed of the reflect detection. Shortened launch distance. |
Min Min | Up Special | Decreased the speed of the edge-grab range detection. |
Steve & Alex | Side Special | Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape. |
Pyra | Neutral Attack 2 | Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Pyra | Side Smash Attack | Reduced the detection for pushing opponents while charging. |
Mythra | Moving Air Dodge | Shortened invincibility time. |
Mythra | Neutral Attack 2 | Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Mythra | Side Smash Attack | Reduced the detection for pushing opponents while charging. |
Mythra | Neutral Special | The launch distance of the last hit now changes depending on the opponent’s weight. |
- Several issues have been fixed to improve gameplay experience.
Can’t wait to beast out players in online match in this game.
I wonder what’s next for Smash after the last fighter in the past. Maybe what comes after the Switch will have a special edition of Ultimate that includes a few new modes and a rather small pool of new characters? Smash is too big of a selling point for Nintendo to just retire, but would enough people play a title with a massive reset to the roster?
Pass*
Honestly, I’m finding Kazuya to just be “meh” and hard to justify having another character who automatically faces opponents in 1 V 1’s after Ryu, Ken, and Terry; that felt cool at first and unique to Ryu and Ken, but…
As someone who wasn’t immediately familiar with him and said “huh?” Upon his reveal, I am actually impressed with the character. Used him for a good while last night in release day and I was enjoying him!
I prefer him over the other fighting game characters, like Ryu and Terry.
Figuring out how to use some of his other moves is actually exciting. His devil laser is also really fun to use as well.
I know this is off topic. I’ve just purchased Kazuya today. And the drift on my joycons is attrocious. Had my switch since launch and they have never been this bad. Drift has always been ever so slightly present but its like over night it got 20 times worse. Anyone ever have this issue ?
Guys. I know this is off topic. Just purchased Kazuya today. The drift on my controllers (I’ve always had a slight issue since launch) has gone nuts. Its like 50 times worse. Has this ever happened to anyone ??? trying to play Kazuya seriously with this issue, aint happening