You may recall that, a little over a week ago, rumors appeared that suggested that Nintendo and Illumination were finalizing a deal to create a movie based on The Legend of Zelda. Due to the significance of the rumor, it was inevitable that one of the companies were going to be asked about the matter.
Well, that has happened. TheWrap recently spoke to Illumination CEO and founder Chris Meledandri about the rumors. According to Meledandri, he doesn’t know where the rumors came from, but he can “understand how people would surmise all sorts of things because obviously, we’ve had a great experience working together. My relationship with Nintendo now includes being on their board of directors, so I understand how people can surmise these things. But in terms of the specifics, that was just something that I’ve been hearing lots of reports. This is just about what’s next between Nintendo and Illumination”.

I’m okay with that.
It’s ok. I understand.
I think Nintendo should partner with Dreamworks for a Zelda movie. The HTTYD movies were excellent.
No they need to partner with Ghibli
Better with Studio Trigger or Ufotable
Illumination is not the best choice for Zelda anyway.
There doesn’t need to be a Zelda movie.
I don’t think Zelda will work as a movie- you think a full Zelda plot can fit into only 2 hours?
Aren’t all the main story cutscenes for TOTK about 2 hrs?
I don’t know, I haven’t even completed the game yet.
But you’re not going to fit the buildup to the plot (which, depending on the game, can take 5 minutes (Link to the Past, BotW, TotK) or 5 hours (Twilight Princess, Skyward Sword)), 4 dungeons, multiple battles, an exposition dump, the final confrontation with the big bad, and the resolution in 2 hours. Hell, you probably can’t even do it in 4.
What did you think of the Mario movie?
TV SERIES!!! Save an Illumination artstyle for a game. I’ll even take the Teen Titans GO! artstyle. As long as the music, story, & gameplay is good, any artstyle works fine for LoZelda. The awesome, and dark backstory, for Wind Waker taught me that.