In the relentless world of The Legend of Zelda: Tears of the Kingdom, facing formidable enemies and challenging bosses is part of the thrill. However, for those who seek a shortcut through the trials, a newfound glitch uncovered by Gaming Reinvented offers an intriguing solution – a one-hit kill that tips the scales in favor of players. Executing this glitch demands three essential elements: a sturdy weapon, at least one memory, and a hapless adversary, be it a Bokoblin, Lynel, Gleeok, or any other creature in your line of digital sight. But beware, indulging in such power comes at the cost of sporting the title of a gaming “heathen.”
The process involves a careful dance of swinging your weapon without connecting the blow. In the game’s frozen moment, a pause should occur, denying any visual confirmation of the impending strike. The weapon remains unyielding, hanging in suspense. The arcane mathematics of the glitch requires players to calculate the enemy’s HP against the weapon’s damage output, factoring in armor and food-related attack boosts. This determines the number of times one must delve into memories – a ritual that need not involve watching the entire sequence.
Upon completion of the calculated memory incantations, unpausing the game unveils the macabre result – the targeted enemy succumbs to an instantaneous demise. Gaming Reinvented provides an in-depth exploration of the glitch’s mechanics for those eager to master this dark art.

I perfer playing games legit, i get more satisfaction knowing that i did it legitimately and not because of some glitch.
Same, but I do like these kinds of glitches in games because they’re just fun to do sometimes. It’s kinda like using cheat codes in video games- sure none of what you get was earned, but that short burst of entertainment is still fun.
All I know for sure is that I’m definitely not going to sit through 50+ memories just to kill a lynel or gleeok, lol
Clearly somebody with too much time.on their hands.
“A single blow” that takes longer than killing 10 of those enemies the normal way..?
Useful in a pinch, but what a tiresome way to play the game…
That’s definitely not a shortcut to victory. You have to spend way too much time to do it.
this may be useful but not really practical and you need to be at the right frame. i’ll take the dupe glitch over this.
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Whatever happened to Game Shark or Action Replay? After you completed a game, or simply one you just didnt wanna bother with, pop in a code and infinite infinitiy of randomness happening to get more replay value.