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Dataminers discover code for handling 4K resolutions in Paper Mario Thousand Year Door

If the remake of Paper Mario: The Thousand Year Door isn’t available in your time zone yet, then you won’t have many hours left to wait. With the game now released in some parts of the world, dataminers are now starting to take a look at the remake’s code to see if there is anything interesting hidden inside.

Sure enough, there has been a very interesting discovery. Dataminers have discovered code for handling 4K resolutions in the game. While this would technically mean that the game is 4K compatible, obviously the Nintendo Switch isn’t. Because of that, as well as all the rumors of Nintendo’s next console going on, this data-mined discovery will only add fuel to the Switch 2 speculation fire. You can see a tweet relaying the news down below.

7 thoughts on “Dataminers discover code for handling 4K resolutions in Paper Mario Thousand Year Door”

    1. Not necessarily. While I do expect backwards-compatibility, the resolution check here could also just be some leftover code used for development purposes that we don’t know about. For example, maybe their dev build had the ability to run in 4K (so that they could take screenshots or whatever).

  1. Nice. I wonder if they’ll handle it like Sony did with PS4 games having PS5 upgrades or if the console will just automatically improve the games like some games on the New 3DS (that might have been a separate thing though, I don’t fully recall exactly how the N3DS handles games)

    1. Only game I can recall that got improved with the N3DS was Monster Hunter 4 Ultimate.
      It regularly stayed at 32fps avg (it had an unlocked fps; And during in-game cutscenes it would jump to 60fps) on old 3DS models.
      But on the N3DS models it would avg around 44fps and with the expanded vram amount (goin from 6 to 10mb) allowed it to use higher res textures on monsters.

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