Nintendo veteran Takaya Imamura has chatted with Games Radar about what he believes makes a great game and he doesn’t believe that budget has anything to do with it. Imamura told the site that “the best games” happen simply because of “the best ideas.” Mr. Imamura, left Nintendo in 2021 after working at the Kyoto-based company for over three decades, helping create a number of iconic video games.
“So compared to EU and the US, the budget for a so-called AAA game over here in comparison, is a lot smaller,” he explains. “The same for films as well.”
Some could consider this a limitation, but Imamura doesn’t believe that huge budgets necessarily go hand in hand with producing “great” games in the first place. “I don’t think that necessarily having a big, huge budget means that you can make a great game,” he continues.
“I really do think that games, the best games, are down to the best ideas, and I think Japanese game creators are able to work within those restraints as they were, but they can come to play, so to speak, with ideas that can trump the bigger budgets.”

Oh wow so now this secret’s out, everyone will make games of the highest quality, all the time!
Guy is 1000% right .
I 100% agreed with him.
That’s what separate Nintendo from the competition, they know how to reinvent their old ips with completely fresh ideas, Xbox had halo, PlayStation got so many great ips during the ps1/ps2 days, but they all failed to mantain those ips new until they became icons of the past
What he means is that they have to turn down a lot of ideas and pick whatever the masteminds all agree with.
Always got to take the most cynical view. Bet you’re real fucking lonely.
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imakura’s point tracks: big budgets can buy polish, but they can’t buy a clever core loop. some of my favorite nintendo stuff is basically one strong mechanic stretched in smart ways, and it sticks more than flashy setpieces. also, this thread already got betting spam once; i had to report a similar drop-in on https://bookabet.co.cm/ and it’s annoying how fast it derails game talk. i’d rather read devs argue about constraints than watch comment sections turn into link dumps.