Skip to content

Nintendo confirms Switch 2 supports DLSS and Ray Tracing

Nintendo hasn’t been talking too much about the specifications of the Nintendo Switch 2 rather it’s been focussing on the all-important games. IGN attended a special hardware-focused roundtable Q&A in New York yesterday with host Takuhiro Dohta, who is the senior director of the Programming Management Group Entertainment Planning & Development Department, who confirmed to attendees that the forthcoming Nintendo Switch 2 features support for DLSS and Ray Tracing and its up to individual developers whether or not they want to use these features. IGN notes that Nintendo “did not specify which version of the tech, or whether it had been customized for Switch 2.”

“We use DLSS upscaling technology and that’s something that we need to use as we develop games.

“And when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from.”

It was a similarly vague response when Dohta confirmed the Switch 2’s GPU is capable of ray tracing. “Yes the GPU does support ray tracing,” he said. “As with DLSS, I believe this provides yet another option for the software developer to use and a tool for them.”

Source

15 thoughts on “Nintendo confirms Switch 2 supports DLSS and Ray Tracing”

  1. Serious question here. Outside of MKWorld. Do you guys think there was a big difference here in graphics ?
    The Duskbloods and Hryule Warriors to me, looked atrocious.

    1. Anonymous Skywalker

      Graphics are stylistic choices for From Software and Koei Tecmo/Nintendo (would say Omega Force but they aren’t developing Age of Imprisonment), it’s like saying you don’t like the art style of One Piece and JoJo’s Bizarre Adventure but like the art style of Demon Slayer.

    2. Elden Ring coming to the system will be a great way to see the difference. That game is absolutely gorgeous, and even on PS5 you had to choose between 4K, 30fps or 1080p, 60fps

      1. You are making the classic mistake of believing that they are isolated qualities and not a spectrum. “graphics” includes both fidelity AND artstyle. Both should always be spoken of at the same time and how one affects the other whether for better or for worse.

        That being said, this means it’s still up to opinion and not fact whether or not a game “looks good” low graphic fidelity does not mean “inherent ugliness.”

        But if you don’t like the way it looks that’s fine, that’s you. Me, I recognize that the graphic fidelity isn’t like the games I play on PS5 But I still actively like how they look.

    3. Weird how ppl say base ps4 looking games are atrocious now.. at that point you are chronically playing games for visuals. Like did alot of y’all not grow up playing N64 PS2 GameCube Xbox etc?

    4. It Wil be more noticeable once you play the games. We only really got to see two game. So others it’s like… We will have to see how that goes. But I definitely think we will see a difference once we are playing games. And when we see the updated versions of older games

    1. Umm, now I know your brain doesn’t function. You also know absolutely nothing about technology. Just for the record.

Leave a Reply to CosmicTornadoCancel reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading