The Game Business site has been a good resource thus far, providing readers with insightful information about the video game industry. In a new article published today the site has looked deeper at the record breaking Nintendo Switch 2 launch with data helpfully supplied by official sources. Here’s some facts from the Nintendo Switch 2 system launch that you may not be aware of.
- 62% of Switch 2 physical game sales in the US (launch week) were from first-party games, excluding the Mario Kart World Bundle (Circana)
- 48% of Switch 2 physical game sales in the UK (launch week) were from first-party games, excluding the Mario Kart World Bundle (NielsenIQ)
- 86% of Switch 2 physical game sales in the UK (launch week) were from first-party games, including the Mario Kart World bundle (NielsenIQ)
- By comparison, for the launch of Switch 1, 89% of UK physical game sales were from first-party games (NielsenIQ)
- And for the launch month of Switch 1 in the US, 81% of US physical game sales were from first-party games (Circana)
- CD Projekt’s Cyberpunk 2077 was the best-selling third-party game during the launch of Switch 2, beating launch sales of CD Projekt’s The Witcher 3 on Switch 1 (NielsenIQ)
- Sega was the No.3 biggest publisher on Switch 2 at launch (Circana)
- When it comes to games released both physically and digitally, over 80% of Switch 2 game sales came from physical retailers (data shared by publishers)

Wow, who would have thought the physical releases that were not game-key crap would actually be the most desirable?!
I know, right?
I never buy any digital game over 4GB (unless no physical port exists)
You know? Normally, I would defend Capcom. But I mainly like Capcom because of Mega Man. And given the current state of SFVI (crossing over with the wrong company and being played by my ex-friend from Twitch), serves them right.
Only physical switch 2 game I’ve brought so far is Cyberpunk, seeing “game key card” or “code in a box” is a complete turn off