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Another look at the seamless battle system in Pokemon Legends Z-A

The official Japanese Pokemon website has given fans another look at the battle system in the long-awaited next mainline Pokemon entry from Game Freak, Pokemon Legends Z-A. As you can see from the newly published footage down below, it is practically seamless going in and out of those all-important Pokemon battles. It is not completely clear whether the seamless battle aspects are specific to the Nintendo Switch 2 version of Pokemon Legends Z-A.

13 thoughts on “Another look at the seamless battle system in Pokemon Legends Z-A”

  1. The first Legends game gave me so much hope for the franchise… but SV and now this game have officially crushed that hope. This is looking like they just copied Xenoblade but made it worse.

      1. I was even thinking that “seamless battles” (maybe even on Switch 2) is absolutely not a flex when the first Xenoblade was doing that on the friggin Wii.

        1. I think that’s fine, but by far my biggest letdown for me was reverting the catching system of legends arceus. Literally the best feature made by the game straight up cut in the next game. Also the whole setting of this game looks boring. Legends arceus had these huge (ugly) wild areas to explore, what does Z has? Small parks with laser fences…

          1. Yeah, that’s pretty painful as well.

            I’m going to assume they cut the feature of being able to ride Pokemon for improved mobility because… well, why would you need that in an alleyway with teleporters to the roof? Yay.

          2. It’s GameFreak! Of course they cut a nice feature from a previous game in the next game! It’s “tradition” at this point. A very, very, VERY f🤬ing annoying tradition.

    1. SV are good games, and if you refused to play them on Switch because of some mild frame rate issues (it was wildly exaggerated, perfectly playable as I have well over 100 hours in it without any issues), then play it on S2 where the performance is near flawless, draw distance is improved greatly, and the art style pops.

      It’s Pokémon, it’s so successful because it continues to BE, Pokémon. That’s what we real fans want, Pokémon. It gets old hearing casuals complain about graphics or features like riding creatures when all we want is exactly why we’re here: to play a Pokémon game that feels like Pokémon. If you want something “better” go play TemTem, something we real Pokémon fans tried for a few hours and hated.

      1. Makes me wonder if the “real” pokémon fans did ever play a TRUE good Pokémon game, or are just too young.
        chuckles

  2. The fact that Gamefreak STILL struggles to make modern Pokémon games tells me that they need to outsource the series…

    In a perfect world, Gamefreak can go back to making classic games in the style of Red and Blue or Black and White, but a third party developer or some other developer under Nintendo needs to be brought in to do these contemporary entries with the need for higher graphical fidelity. They are simply incompetent.

    New Pokémon games should not look like uprezed Wii games… they just shouldn’t. The fact that indie studios are now coming out with beautiful and mechanically solid Pokémon competitors on a regular basis now makes the Pokémon series look massively underwhelming. It is only a matter of time before it really starts to show in the sales.

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