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Resident Evil Requiem on Switch 2 wasn’t planned, but Village ran well so they went ahead

IGN has sat down with Resident Evil Requiem producer Masato Kumazawa to learn more about how the game came to be on the Nintendo Switch 2. Mr. Kumazawa says that the team at Capcom weren’t initially planning to have Resident Evil Requiem on Nintendo’s new platform, but after testing Resident Evil Village on the Nintendo Switch 2, which ran well, they decided to try and see if they could get Requiem up and running. Thankfully, it proved to be a success so the team decided to announce the game for the system along with Resident Evil 7 and Resident Evil Village.

“The Switch 2 hadn’t been announced when we started planning this game [Requiem], so of course it wasn’t in the original plan. When the Switch 2 was announced we were able to start testing developing games for it, and we thought it would be great if we could bring the Resident Evil series to this platform. We started off with internally porting Resident Evil: Village to see if it would work well on the hardware, and it looked really great, so that gave us the confidence to add a Switch 2 version of Reqiuem to the plans, and that led us to the recent announcement where we confirmed not only Reqiuem was coming, but 7 and 8 would also be coming to Nintendo Switch 2 at the same time.”

15 thoughts on “Resident Evil Requiem on Switch 2 wasn’t planned, but Village ran well so they went ahead”

  1. The console is powerful, it really is. unfortunate that there are many low quality ports despite the potential. I think Nintendo biggest mistake was not sending those dev kits early if they even sent those.

    1. This story about kits being sent late or not at all is just fake… Would Nintendo really take the risk of releasing a console without games or with poorly made ones? Come on… it’s just an excuse because some didn’t get it immediately. Nintendo focused on themselves and their reliable partners, which makes sense.Another thing: it takes time to master a new technology, and I’m not sure many have been trained on Nvidia’s DLSS or RTX…

      1. The article above this one literally says that Sega had no idea how much powerful the console was, you really can’t say that it’s fake while there are multiple official sources telling the opposite, the reason why they did it? I have no idea probably because they were scared of leaks? But trust Nintendo has made very stupid decisions in the past this wouldn’t be the first

    2. I won’t ever buy that excuse at all.

      Sega talking about power means nothing. Their games either don’t demand much or have optimization issues anyway and it’s not like they’re known for pushing the limits of a console. The whole “many developers didn’t get devkits” was never proved simply because no one ever stated who was left out. We had Sega with many games already on Switch, Atlus themselves, Capcom, Bandai, Square, Gearbox, tons of indies, etc., so that was just DF (as usual) wanting to stir things up.

  2. Digital Extremes who make Warframe have said the reason there is now switch 2 update for the game is they didn’t get any dev kits before the release of switch 2

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