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Digital Foundry details some of the cuts coming to Assassin’s Creed Shadows on Switch 2

Ubisoft knocked it out of the park with their Star Wars Outlaws port for the Nintendo Switch 2 so many are hoping the company can achieve great things with Assassin’s Creed Shadows on the system. Digital Foundry has been looking through the footage and says that there are obviously a number of cut backs from the Xbox Series X|S and PlayStation 5 versions of Assassin’s Creed Shadows. Ray-tracing isn’t present at all in the footage and the lighting is far flatter. However, the framerate seems to be a solid 30fps and Digital Foundry says overall there are “certainly grounds for optimism here for a solid port.” Assassin’s Creed Shadows launches on Nintendo Switch 2 next month so we will find out more about the port nearer the time.

“Lighting looks significantly “flatter” than the RT modes found on more powerful consoles, especially noticeable in outdoor scenes, with less nuanced transitions between light and shadow. Classic rasterisation “glowing” is evidence, suggesting that the Switch 2 version is using the fallback global illumination technique used in the PS5 and Xbox Series X performance modes and in the singular Series S gameplay mode. Elsewhere, shadow quality and volumetrics look diminished, while per-object motion blur is not present. These kind of cutbacks are par for the course when porting a game to less performant hardware.”

14 thoughts on “Digital Foundry details some of the cuts coming to Assassin’s Creed Shadows on Switch 2”

  1. From what I’ve seen Ray Tracing is a bit of a fad that doesn’t really add a great deal so not really bothered whether it’s there or not. It looks to be a decent port and if they support it as well as Outlaws after launch then it should be fine

    1. Ray tracing is one of those techniques that adds to the “realism” of a game, but ultimately games don’t need full realism

  2. Interesting breakdown! It reminds me a bit of how lighting differences can change the whole experience — just like watching a football match under stadium lights versus daytime. Even with the visual cutbacks, it’s impressive how well they’ve adapted it for the hardware.

  3. “That’s a really interesting breakdown! It actually reminds me of how different lighting can completely change the atmosphere — like the contrast between watching a football match under bright stadium lights versus in the daytime. Even with the reduced visuals, it’s impressive how well they’ve optimized everything for the hardware.”

  4. Interesting breakdown! It’s a bit like how different lighting can completely change the feel of a scene — the same way a football match looks totally different under stadium lights compared to daytime. Even with the visual cutbacks, it’s impressive how well everything has been optimized for the hardware.

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