Nintendo Wii: Wii Fit Doesn’t Help Fitness Levels?

A new study conducted by the University of Mississippi has concluded that three months of Wii Fit use produced no significant changes in daily physical activity, muscular fitness, flexibility, balance or body composition for families as a whole.

During the six-month research, University of Mississippi team followed eight families in the Oxford area who were loaned a Nintendo Wii Fit to use for three months.

The study was broken into two parts so that each family’s physical activity was charted during three months without a Nintendo Wii Fit in the home and three months with the game system in the home.

Each family was evaluated through a number of different fitness measurements, including aerobic fitness, balance and body composition.

Lead researcher Scott Owens, UM associate professor of health and exercise science, found that three months of home Wii Fit use produced no significant changes in daily physical activity, muscular fitness, flexibility, balance or body composition for families as a whole.

In addition, daily Wii Fit use per household declined by 82 percent, from 22 minute per day during the first six weeks to four minutes per day during the second six weeks.

Owens concluded that the Wii Fit had little impact on daily fitness and that that “modest amounts of daily Wii Fit use may have provided insufficient stimulus for fitness changes.”

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Nintendo Wii: Sony Says Nintendo Will Struggle Against Sony’s Motion Control

John Koller, Sony’s head of PlayStation marketing, believes that both Nintendo and Microsoft will have trouble competing against Sony’s proposed Motion Sensing device.

“I think the areas that are going to be really critical to our success will be family games, as well as shooter and sports games. Those are going to be the areas that will really define success because they’re areas that, quite honestly, I think Project Natal and the Wii are going to have trouble matching from a differentiation standpoint.”

- John Koller, Sony

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Nintendo Wii: Zelda Wii Demo Scheduled For E3 2010

Zelda series director Eiji Aonuma recently sat down with the Official Nintendo Magazine to discuss the highly anticipated Zelda game for the Nintendo Wii.

According to Aonuma development on the game is already well under way and the Nintendo team are hopeful that they will be able to show off the fruits of their labour at next years E3 gaming expo.

Eiji Aonuma said that the firm was already in the process of creating “scenarios, dungeon-making and so on”.

He added that the game was already working with MotionPlus and that his team had “already got a very solid response” from the technology.

He said: “You may be under the impression that we are still only in the early stages of development – [but] in fact we are well into the making of the game…

“Our team has been working on making the building blocks regarding the action – the scenarios, dungeon-making and so on. We are well underway.”

He added: “I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising.”

-  Official Nintendo Magazine

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Nintendo Wii: New Super Mario Bros Wii Wins At Spike VGA Awards

Nintendo critically acclaimed New Super Mario Bros Wii scooped the accolade for best Nintendo Wii game at this years Spike VGA awards in Los Angeles, California.

Nintendo’s latest two dimensional offering was pitted against Sega’s MadWorld, Nintendo’s Punch-Out!! And Nintendo’s brilliant, Wii Sports Resort.

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Nintendo Wii: Wii HD Would Be Boring Claims Square Enix

Akitoshi Kawazu, a respected developer for Square Enix, has spoken out about the often-speculated HD enabled Wii, stating that the console would ultimately be boring for consumers. His point clearly shows that High Definition gaming for the Wii just wouldn’t be enough to win those without a Nintendo Wii over.

“If the only difference really in the Wii 2 is only SD to HD, that would be really quite boring.”

- Square Enix developer, Akitoshi Kawazu

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