Assassin’s Creed III creative director Alex Hutchinson believes that easy modes ruin a lot of video games. According to Hutchinson, when a developer chooses to implement an easy mode, he or she has basically created the worst possible version of their game.
Do you prefer a game like Super Mario Galaxy 2, where it’s relatively easy to reach the final boss but challenging to complete the entire game, or a game like Metroid Prime 3: Corruption, where players have the option of choosing the difficulty level prior to starting the game?
“A lot of games have been ruined by easy modes. If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your game.”
“You made a game that is essentially the worst possible version of your game.”
“It’s like if I picked up a book and it said, ‘Do you want the easy version or the complicated version?’ [Game designers] can simplify the language, you know; we can make it two syllables.”