Skip to content

Nier: Automata director made the game he wanted to make and tried to stay hidden from Square Enix

In a new interview the eccentric Nier: Automata director Yoko Taro has said that the game turned out just how he wanted it, but he was also cautious to stay as far away from Square Enix as possible to realise his vision. He said that he feels he is making “normal games targeted towards normal people” but everyone thinks they are slightly weird games, “which probably means there’s something wrong with me.”

“For Nier: Automata, I wasn’t told to target anyone,” Yoko explains. “I just made what I wanted to, and I tried to stay hidden from Square Enix as much as possible.”

“To be honest, I think I am making normal games targeted towards normal people,” Yoko said. “But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there’s something wrong with me.”

9 thoughts on “Nier: Automata director made the game he wanted to make and tried to stay hidden from Square Enix”

  1. Considering that he only appears in public wearing a mask, he is not all that normal.

    But hey, quirky can definitely be good. In small doses.

    1. Considering what people in the public eye go through (death threats, stalkers, etc), wearing a mask & using a stage name isn’t abnormal: it’s highly intelligent these days.

  2. I’m glad he made a game that is the goat and he’s based for it. Sweet Baby Inc would do the reverse of the midas touch if they got involved as in turning it into literal doodoo.

  3. Me parece interesante cómo Yoko Taro explica su forma de trabajar, especialmente esa idea de hacer simplemente el juego que él quiere sin pensar demasiado en etiquetas o públicos concretos. En el caso de NieR: Automata, esa libertad seguramente ayudó a construir una experiencia con una identidad muy particular. También es curioso que él considere sus juegos bastante normales mientras que muchos jugadores los perciben como algo extraño y diferente. Al final, precisamente esa personalidad es parte de lo que hace que sus obras sean tan reconocibles. Después de una buena partida, hasta una visita tranquila al casino puede servir para cambiar de https://penalty-shootout.es/ ambiente.

Leave a Reply