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Nintendo Reacquires NES Controller Design Trademark

In some surprising news, Nintendo has grabbed the trademark for the NES controller design. Who knows why they’ve reacquired it after all this time, but there’s got to be some method behind the madness. It’s mainly the the B, A, Select, Start button layout that they wanted to acquire. Whether they will use this in their next project the NX remains to be seen. We shall keep you posted.

Thanks, Creative Sushi

64 thoughts on “Nintendo Reacquires NES Controller Design Trademark”

          1. That’s probably because they are 10-15 years old little shits. Like most fucktards hanging on sites like this are. man sometimes I wish people under 16 weren’t even allowed on the internet. We’d have a lot less dumb kids getting tricked by pedos too.

      1. It’s the first controller design that actually makes sense and easy to use plus it’s design is beautiful in simplicity. Look at Atari and even Sega’s controller designs. Fucking complicated as hell with so many buttons.

              1. I’m talking about the actual games and some consoles before Namco/Nintendo stepped in actually sucked and made the gaming market lose its appeal and money fast. Both Pacman and Mario gave the market the rebound it needs to survive afterwards.

            1. Their involvement in the Game Crash has nothing to do with the simplicity of their controller. Which is what you were referring to, right? The simplicity of the Nes controller, or am I mistaken?

    1. “Standard” controller? I’m unsure if that really exists. But I’d say Sony’s responsible for the more common layout, having added 2 thumbsticks to the 2nd PlayStation (original) controller, & then integrating rumble into the 3rd controller (DualShock) also for the original PlayStation. DualShock 2 for PS2 received pressure-sensitive buttons, & Sixaxis for PS3 received motion. There’s PlayStation Move, but that was not supported well, nor was it designed all that intuitively compared to the Wiimote. & DualShock 4 has a touchpad, though not as complex & prominent as the Wii U Gamepad, & in some ways, behind the Dreamcast VMU.

      Yet Sony & MS are responsible (& likely 3rd parties) for failing to take controller evolution seriously, so much so, that Nintendo now seems strange for what they’ve been doing these last few gens (albeit the Wiimote introduced a paradigm shift). If Sony had not integrated the need for the EyeToy w/ PS Move, perhaps PS Move & the Wiimote would’ve become “standard”; conversely, had the EyeToy & Kinect been successful, Nintendo would’ve likely followed suit, making that a standard. Of course, 3rd parties are adverse to too much change (even small changes), especially in the “AAA”, multiplat climate (already too expensive & difficult to have parity if only 1 console of the same gen has an evolutionary leap in controller). But ultimately, it’s the failure to match controller evolutions (both in quality & integration) that prevent them from becoming “standard”. Had Remote Play &/or SmartGlass been successful, the Wii U Gamepad would likely have better support. & if Nintendo themselves had pushed harder for Gamepad support, it might’ve become the “standard” (which Dreamcast, GCN/GBA link, & DS/3DS helped pave the way). But it’s difficult to tell how much influence 3rd parties have over the PlayStation & Xbox brands, since, again, “AAA” is already costly, & controller parity for the rampant multiplatting makes porting easier & less expensive & time-consuming.

      So, while the controller has constantly been evolving (even the more common layout received clickable thumbsticks), Sony & MS stopped taking the evolution seriously, & instead opted for über specs & x86 architecture w/ off-the-shelf parts, which is good for 3rd parties, but bad for console gaming & console gamers.

      Hopefully, 3rd parties will soon realize that “AAA” is unsustainable, & console gaming will get back on the right track (having derailed in 7th gen, leaving Wii to keep it chugging). & maybe controllers will be free to evolve more fully on PS & Xbox consoles once again. But that’s not to say all features in a controller are good or introduced @ the right time, it’s just companies used to be more intuned to each other on how their games play, rather than how they look & can be ported.

      1. N64 controller introduced a thumbstick & a rumble pack.

        Sony upped the ante w/ the 2nd & 3rd PS controllers, adding 2 thumbsticks & then integrating rumble. So the N64 controller (odd shape aside), was behind the new way to play, relying on buttons for the camera until its end).

        Nintendo hadn’t adopted Sony’s changes until GCN. There, Nintendo only introduced a new button layout, double-click shoulder buttons, & an ergonomic housing. I think all 6th gen platforms had analog shoulder buttons, except maybe Dreamcast.

        1. Dreamcast controllers have analog shoulder buttons (with quite sizeable travel, great for precise acceleration in driving games and the like), as did its predecessor, the 3D pad for Sega Saturn.

  1. Nintendo is THE gaming standard out there. Like them or not, you should respect Nintendo for what what they have done over the past 100 years. Every other gaming company should take note on how to perfect a game like Nintendo does! :)

    1. Nintendo has entered the video game industry “only” in the 70s though, so not even half of those 100 years have been invested into gaming. And while it’s true that they have the “most” experience on the market and deserve respect for that, they’re still lagging behind others on so many areas. Kinda sad, isn’t it?

  2. Has ms and sony ever added anything to a controller that stuck around besides xbox 360s home button witch is really a n64 start button.

  3. HERE WE GO AGAIN WITH THE BUTTHURTS

    FACT

    D-PAD —ANOLOG STICK –SHOULDERBUTTONS-TRIGGERS-BUTTON LAYOUTS—RUMBLE ARE ALL NINTENDO INVENTIONS YOU PRIZE FUCKING CASUALS

    THERE IS NO-SUCH-THING-AS-A-TRADITIONAL-CONTROLLER FACT

    TRADITIONAL IS LIES ITS FANBOY TALK FOR DUALSHOCK

    EVERY EVOLUTION IN CNTROLS FROM NES TO TODAY HAS BEEN NINTENDO YOU UNEDUCATED IDIOTS

    AND LOL AT YOUR NO TOUCH SCREEN NO 9 AXIS NO 15 X HIGHER RESOLUTION GYRO SUPPOETING PADS

    AND LOL AT NO BLUTOOTH MOUSE POINTER

    AND LOL AT NO TWIN STICK CONTROLLER CHOICE

    CASUALS JUST GOT BUSTED YET AGAIN

    GAMECUBE PAD -PRO PAD-CLASSIC PAD PRO-GAMEPAD-WII REMOTE’PLUS -NUNCHUCK
    AND DUALSHOCK 3 AND 4 SUPPORT VIA ADAPTOR

    VS A XPAD OR DUALSHOCK 4

    YOU CASUALS CRACK MII UP

    GAMEPADS GYRO IS 15 TIMES HIGHER RESOLUTION THAN DUALSHOCK 4 MAING IT MM MOUSE PRECISE AND IS ALSO 9 AXIS

    WII REMOTE PLUS IS 1600 DEGREES OF MOTION SENSE PER SECOND AND A MM BLUTOOTH POINTER MOUSE

    PRO PAD HAS A 70 HOUR BATTARY

    SHUT TE FUCK UP WITH YOUR SILLY LIGHT BULB ATTATCHEDTO A DUALSHOCK 4 NONSENSE AND ITS SHIT WET TISSUE PAPER BUILD QOULITY

      1. Wii U pro controller is definitely the best controller I have used yet. Both sticks on top makes perfect sense when you use it, and the battery is great. Could have looked nicer tough. But if that’s one of the biggest downsides…

        1. I hate all the buttons on the pro controller. They feel mushy and cheap. The triggers in back aren’t very comfy either. And I like having grips on top like the gamecube controller. Any game I have the choice between pro controller or gamecube, I choose gamecube (I now have the hori fight pad so I can use that gamecube modeled controller for VC and mario kart and such). I find my fingers tend to hurt after using a pro controller for a bit, but I can play all day on gamecube and have no issues. And everything feels like it’s where it should be. The buttons on the pro not only feel cheap, they are a little too small and a little too close together. With gamecube there is no second guessing, what button you are on or anything, and the buttons feel nice to press.

  4. N64 and vb controllers hold all the key elements to the standard that ms and sony use…… Nintendos leftovers dual control movement options trigger buttons face buttons.

    1. they also like sega HATER true dual anolog as its a make do set up NOT DESIGNED FOR FPS TYPE PRECISION

      WII REMOTE FILLED THAT NEED MS AND SONY FANS ARE BOT AIM CLUNKY AIM RETARDED IDIOTS

  5. the pc and old skool systems was a JOYSTICK AND 4 BUTTONS

    NINTENDO INDRODUCED D-PAD—-ANOLOG STICKS—BUTTON LAYOUTS—TRIGGERS—-MOUSE POINTERS—-MOTION—–GYRO—-TOUCH SCREEN AND ALL MANNER OF PRO GAMER MM PRECISE SET UPS

    WII U IS THAT SYSTEM THE SYSTEM THAT SUPPORTS EVERY THING NEEDED FOR HIGH END GAMING

    SONY AND MS ARE CASUAL SYSTEMS FOR BRODUDES

  6. HOLD A N64 PAD IN YOUR HAND TELL ME NINTENDO WASNT THINKING ABOUT TILTING IT AND AIMING IT AT TE SCREEN

    ITS BUILT LIKE A PAD AND A GUN IT WAS THAT DESIGN THAT GOT ME AS A HARD CORE GAMER THINKING ABOUT MOUSE POINTERS

    ITS ALL IN THE DESIGNS

    CASUALS WOULDNT UDERSTAND USING DUAL FAG FOR 4 GENS FANBOY MONKEYS

  7. Nintendo Tetrarch Quadramus-NX

    >>>Soon we will trademark everything else that makes a controller and then the other 2 will never copy us again>>>

    1. Because fanboys are naturally loud mouthed and annoying. I’ve gotten used to it based on my experiences in Gamefaqs (aka 4Chan Jr.).

      1. Okay, how? Explain your reasoning. It has only one Z button, the D-Pad is tiny and sucks, and the weird hexagon shape for the analog sticks kind of ruins the point of it being an analog stick. The GC controller certainly isn’t a bad controller, but it definitely isn’t the best. People just hop on the GCN Controller hype train because everyone and their mother uses it for smash.

  8. Maybe it is going to be one of the rewards for the new rewards program. Like the SNES one from a while ago, to be played on NES games.

  9. I hope the NX is more successful than the Wii U.
    Kinda odd how they want that layout back..
    I wonder what they’re gonna do with it?

  10. Interesting news. The NES controller ROCKS! Though I prefer the dogbone NES controller, because it’s more comfortable.

  11. Maybe they’ll re-release it for consoles, maybe they’re just sick of tons of people profiting off it in mobile games, phone cases, etc and not making a dime

  12. I think, in my stand point, and from what I see in places that I’ve been in where they don’t play regular systems like the Xbox or PLAYSTATION or Nintendo, don’t have a big enough market and if they add smartphones to play their games then it would go ok. Because most people that I’ve seen around in places like India they don’t play games like most other countries do or maybe in other parts of India they do, but not from where I been. But if they do then they play on their phones because it’s less expensive and not complicated.

    These controllers evolve each time these consoles evolve as well. However, when the controllers do evolve with the systems the games gets designed for the controller so that it can be played effectively. So, this design trademark could lead to a system that would be less complicated.

    That’s what I think is going to happen.

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