Takashi Iizukahas revealed that the core Sonic team is currently working on a brand new Sonic title for unspecified platforms. The game will retain the original Sonic look and the mechanics we’ve grown to love over the years and will be showcased later this year.
“At the moment, the core Sonic team at SEGA is working on a new title that will use the traditional look and mechanics of the series, which will get more details later during the year.”
“At the same time, Big Red Button, an entirely new studio, is working on a new version of the entire game universe, called Sonic Boom, which will use an entirely new aesthetic and is designed to accompany the delivery of a new range of toys and a new cartoon series.”
Takashi Iizuka, the producer behind Wii U and Nintendo 3DS exclusive Sonic Lost World, has revealed to 4Gamer that the team is now interested in creating more levels in partnership with Nintendo. Whether this is means more Zelda or Yoshi levels or utilising other Nintendo IP’s remains to be seen, but is interesting none the less.
“Sonic Lost World is a title that only released on Nintendo hardware, which is an opportunity that I couldn’t believe, collaborating together. This time, the appearance is interesting, as combining Sonic into such a world is extremely foreign, and I wanted to aim at the unexpected.”
“In normal production, the hardest part is building up the base of the game. Stages can normally be changed simply by variations, but this time, it was shaped to be a different experience on each stage of the DLC, which is why it took so long to complete.”
“The team says that the music, sound and songs of The Legend of Zelda were entertaining to try and re-create and is now interested in working on more levels that allow it to collaborate with Nintendo.”
Information regarding the Sonic The Hedgehog film have leaked online. The producers behind the film are apparently aiming to create something dark and edgy. The film is apparently geared towards an older audience and will feature a mix of live-action and animation. The only thing the film needs now is a writer for the project. Here’s the shortlist.
- Brad Bird (“Incredibles, “”Wall-E,” “Brave,” “Toy Story 2,” “Up”)
- Wernick & Reese (“Deadpool,” “Monsters Inc,” “Zombieland,” “GI Joe Retaliation”)
- David Berenbaum (“The Spiderwick Chronicles,” “Elf”)
- Phil Johnston (“Wreck it Ralph” and “Nebraska”)
In a recent interview with GameSpot Sonic Boom developers Big Red Button have spoken about the challenges facing the team when they came up with their original character concepts and designs.
“We experimented with different colors and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. They were great guardrails for us to understand when we were deviating too far from the character. Without their input, the character would have been a lot more alien and different from what Sonic is known for.” Discomfort may be putting things mildly, particularly in the case of Takashi Iizuka, the current head of Sega’s Sonic Team in Japan. As Rafei recalled, “Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts.”
“I felt sorry for the guy because sometimes he couldn’t actually look at the screen–it was too traumatic seeing all the crazy stuff we wanted to do. Over the course of that meeting, when we were coming up with new ideas, we had a very sincere–just two adults talking–conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career,” Rafei continued. “But it helped us understand the rules of clothing in this universe. Any small adjustment went a very long way, so we had to be very careful.”
Sega fan site SegaBits have posted Dr. Eggman’s new look in the forthcoming Sonic Boom for Wii U and Nintendo 3DS. The publication also published a tweet that shows how Sonic’s nemesis has transformed over the years. You can view that, here.
Looks as though Sonic Lost World didn’t perform quite as badly as some expected, despite a few low scores from a number of review publications out there. Sega says that Sonic Lost World for both the Wii U and the Nintendo 3DS shipped 640,000 units combined worldwide as of December 31st. Sega claims that sales were low due to the harsh market environment.
Sega has told Polygon that Sonic Boom is being made in the west as the company wanted to have a completely Westernized branch for the Sonic franchise. Sonic game designer Takashi Iizuka said that Sega wanted to develop a Sonic game for Western audiences primarily, which is why they chose to have Big Red Button develop the Wii U version of Sonic Boom and have Sanzaru Games work on the Nintendo 3DS title.
“As part of completely thinking about the West, we wanted to make sure we had Western game developers and make it a part of Western television. We wanted to make sure it was developed best for Western audiences primarily; this was very important.
“The whole thing started with the television series. Our previous series, Sonic X, was made in Japan and influenced by Japanese anime; the main audience it was made for was in Japan, although it came to the West as well. So Sonic Boom is something made specifically for the Western audience. For the TV series to be successful, we pretty much had to make it for that audience, and the games tie into that strategy.”