As we found out earlier this year, Sega is focussing its efforts now on the mobile and PC space and they seem to be having some success. The company has announced today that they’ve seen 100 million downloads for their free-to-play Sonic Dash title for iOS, Android and Windows Phone. The runner already has 14 million monthly players, which is quite a substantial user base. This all seems to bode well for Nintendo’s entry with DeNA into the smartphone market later this year.
Wondering who IGN want included as the downloadable character for Super Smash Bros? Well judging from their Instagram page it would seem as though they’re backing Sonic’s best friend Tails. I suppose he would make the perfect companion for Sonic who already stars in the brawler. Don’t forget you can vote for your favourite character, here.
Thanks, Kaptain Krusha K. Rool
The Monster Hunter 4 Ultimate DLC pack is out now and with it comes Super Mario costumes and Sonic costumes. The other good news is that it is absolutely free. Not content with the Mario and Sonic costumes? Well you will also be pleased to know that there are additional all-new quests and equipment.
The TV series of Sonic Boom may have been a success, but the games on the Nintendo 3DS and Wii U have been far from it. Former SEGA America producer Stephen Frost still believes that the whole package has been a success. Frost mentions that there are people that loved the game and appreciate that they were trying to take Sonic in a new direction. Here’s some choice quotes.
- Suggestion that Sonic had to re-invent itself because the fanbase was getting smaller. Gives Call of Duty as an example/comparison.
- Boom was made to appeal to non Sonic fans. — This is stated multiple times.
- Suggestion that people/retailers are bored of Classic – Dreamcast era Sonic. States you can only do so much with these eras/characters. He does go on to suggest this is from a retailer standpoint.
- Claims multiple times that Boom (franchise) is a big success.
- Admits Boom (franchise) could have been better.
“Could the games have been better… yes, any game can be made better.”
- Suggestion that part of the reason why Boom (game) isn’t that good is because the team didn’t know what Sonic was about/lack of experience.
- “In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”
- “People really liked the Co-Op” — Hopes Sonic Team will do that in the future.
- “The biggest mistake in Boom (gaame) was adding too many features to it.
- “It was too much to ask of the/any development team” — In terms of different characters, combat, features etc.
- “I was tasked (by Sega) with creating an experience that appeals to an audience which doesn’t play Sonic.”
- “If I could do it again, I would remove features and speed would be the main focus from the start.”
- “Speed was shelved because we were under the impression people didn’t want it.”
- “Speed is always a Sonic thing, we didn’t focus on that.”
- “The goal of Boom was to reach new people.”
- “As a branch of Sonic, Boom is a success in many ways.”
- Suggests that due to how much content you need to make for a Sonic alone game, it’s too much work. You need additional characters to spread the burden of content.
- “Multiple characters resonate well with people”
“Solo Sonic games, I don’t know how long that can last there isn’t enough variety to sustain it.”
- “The future of Sonic games needs to be Co-Op, it worked really well in Sonic Boom, community and online play, that sustains it.”
Say’s he’d love to see a Sonic level design game.
- “In general, you need to do multiplayer and add online multiplayer aspects, that will sustain and keep the franchise alive.”
- Says that the reason for the change in release date was likely a number of reasons, cartoon air date, Nintendo release dates, Sega release dates.
- When the decision was made to change Boom’s release date, Sega did not know when Smash was coming out.
With the recent restructuring of Sega and their emphasis on mobile and PC some thought that Sonic might be relegated to a future on smartphones and tablets. Thankfully, Takashi Iizuka who is the head of Sonic Team, said we should still expect to see Sonic titles on home consoles. The next home console Sonic title was rumoured for the Xbox One, PlayStation 4 and hopefully the Wii U.
Personally, I don’t plan to stop Sonic for home-video game consoles. Don’t worry about them! And enjoy!
If you’re a Sonic fan and live in Japan then you’ll be super pleased to know that Sonic Advance is coming to the Japanese Wii U eShop next week. Sonic’s well received adventure takes up 200MB and will be arriving on February 18th. Sonic Advance will cost Japanese consumers ¥702. Let’s hope it also makes it way to the west as I’m sure there’s more than a few of you that would enjoy it.
Sad news today as Sega has announced that it’s cutting 300 jobs and is restructuring its business model. The company says that it’s focussing its efforts on the popular mobile space and online PC games. Sega has also said that it’s cutting down on physical releases and will instead be concentrating on downloadable content. The company will also focus on their Sonic and merchandising businesses. The move comes about due to the inevitable sales failure of Sonic Boom on both the Wii U and Nintendo 3DS.