Tag Archives: zelda


Sonic Lost World Producer Wants to Make More Unexpected Nintendo DLC

Takashi Iizuka, the producer behind Wii U and Nintendo 3DS exclusive Sonic Lost World, has revealed to 4Gamer that the team is now interested in creating more levels in partnership with Nintendo. Whether this is means more Zelda or Yoshi levels or utilising other Nintendo IP’s remains to be seen, but is interesting none the less.

“Sonic Lost World is a title that only released on Nintendo hardware, which is an opportunity that I couldn’t believe, collaborating together. This time, the appearance is interesting, as combining Sonic into such a world is extremely foreign, and I wanted to aim at the unexpected.”

“In normal production, the hardest part is building up the base of the game. Stages can normally be changed simply by variations, but this time, it was shaped to be a different experience on each stage of the DLC, which is why it took so long to complete.”

“The team says that the music, sound and songs of The Legend of Zelda were entertaining to try and re-create and is now interested in working on more levels that allow it to collaborate with Nintendo.”


Zelda Gust Bellows Item To Feature In Super Smash Bros.

Game director Masahiro Sakurai has posted a new Wii U screenshot for Super Smash Bros. this morning, revealing another Zelda item. The Gust Bellows, which allows you to blow your opponents away, joins the previously announced Beetle and Fairy Bottle items for the upcoming brawler and, to a lesser extent, the Cuccos.

But this isn’t the end of new Zelda items as Sakurai mentions the most interesting will be reformulated for the fighting universe. Could Spirit Tracks or Skyward Sword’s whip be the next item? Feel free to speculate in the comments below. Here’s what the director said on Miiverse:

“The Gust Bellows can blow opponents away with its powerful wind blasts. When someone drops it, though, the gusts run wild! Out of the new items, more than a few will be from The Legend of Zelda series. We’ll take the most interesting and straightforward ones and reformulate them to match the Smash Bros. world.”


Zelda Cucco Marks Territory In New Smash Bros. Wii U Screenshot

Super Smash Bros. director Masahiro Sakurai has kicked off this week by posting the arrival of the Cuccos from The Legend of Zelda. It’s a ceremonious occasion, of course, since this is the first time fans have seen the Zelda Cuccos strutting their stuff in the battle arena. Though, as dubious as ever, Sakurai hasn’t confirmed whether our feathery friends – or should that be clucking fiends? – are an item or an assist trophy. Either way, Toon Link looks ready to launch an attack. Here’s what Sakurai said on Miiverse regarding the Wii U screenshot:

“Never bully Cuccos. Seriously, attacking them is out of the question! This has always been a cardinal rule of The Legend of Zelda series.”


The Legend Of Zelda Master Sword Apparently Makes An Appearance In PS4 Infamous


Infamous Second Son developer Sucker Punch are renowned for including special easter eggs in their games, and their latest game doesn’t appear to be an exception. Reddit user Overstuffed Sofa stumbled across the Master Sword from The Legend of Zelda while playing through the game. You can see it in all its glory, above.

Thanks, WiiUMasterRace and Simply G


Aonuma Suggests Next Zelda Game Could Feature A Top Down View

The Official Nintendo Magazine has published an interesting interview with The Legend of Zelda producer Eiji Aonuma. One of the snippets taken from the interview is that the team is considering using the top down view in future Zelda games and could included the forthcoming Wii U version. We won’t know for sure till E3.

ONM: What did you learn from making this game? Can you use any of these ideas in future titles? For example, the Merge (with walls) ability is amazing and it would be a shame if it was never used again.

EA: I think the top-down view made the ability to enter the wall really interesting. Also, in this game, I feel we’ve found a new direction in regards to the potential use of the good old top-down view for Zelda. It’s the kind of point we will take in good consideration when thinking about the next Zelda game


Aonuma Says “Recent Zelda Games Have Been Rather Linear”

Legendary Zelda series producer Eiji Aonuma has confessed that recent Zelda titles apart from A Link Between Worlds have been more linear than he had hoped. Aonuma now wants to capture the excitement that was found in the original Legend of Zelda for the NES in future games. Here’s what he had to say.

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”

“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”

Thanks, Retrogaminglord


Nintendo Europe Launches Five Miiverse Communities For Classic Zelda Games

Nintendo Europe has announced via Twitter that they’re opening five Miiverse communities for classic Legend of Zelda titles. The Miiverse communities for five Virtual Console Zelda games on Nintendo 3DS have now opened. No doubt there will be some great drawings there.


Game Informer Defends Zelda: A Link Between Worlds’ Perfect 10 Review Score

Several Zelda games have received a 10 out of 10 from Game Informer, including The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess, and The Legend of Zelda: Skyward Sword. The latest installment in the series – The Legend of Zelda: A Link Between Worlds – has also received a perfect 10 from the magazine, which prompted a skeptic to question whether Game Informer was biased toward the franchise. Game Informer defended its review and said it firmly believes the game deserved its score.

“Actually, while games in The Legend of Zelda series have generally received high scores, only four have been awarded 10s,” said Game Informer. “No game we review skates by on the merits of its predecessors.

“The score that A Link Between Worlds received is a testament to the talent of Nintendo’s development team, not the history of the series.”


Aonuma Running Miiverse Zelda Competition For Art Academy SketchPad Users

Eiji Aonuma, the Producer of the Legend of Zelda: A Link Between Worlds, has taken to Miiverse to ask users to submit drawings based on the Legend of Zelda series and their favourite character. Aonuma says that he was so impressed with the response to the Luigi Exhibition that he now wants to run his own competition. You can read the details, below.

Hi, Art Academy SketchPad users! This is Eiji Aonuma, the Producer of the Legend of Zelda: A Link Between Worlds. I was so impressed by the Luigi Exhibition that I came here to ask you all to post drawings based on the Legend of Zelda series! For this event, the theme is to draw your favorite characters from the Legend of Zelda: A Link Between Worlds! Express your creativity by setting characters from the game in your original situations.


• Pictures must be drawn using Art Academy: SketchPad which is available for purchase in the eShop.

• Pictures must feature at least one character from the Legend of Zelda: A Link Between Worlds.

• Entries are limited to one original work per person.

• Comment on this post to submit your entry.

• Pictures will be chosen based on a rating system that considers skills, artistic expression and creativity.

• The artists whose entries receive the highest rating will be chosen by Nintendo. We may share your drawings outside Miiverse.

Remember, this is a global event, so please avoid using writing in your work. The event will end on Feb. 16, 2014 or after there are over 1000 comments, whichever comes first. Works that stood out to us will be recognized under the categories of Gold Star, Silver Star, Bronze Star, Aonuma’s Favorites, and Art Academy Favorites in this community. Depending on what drawings are submitted, we may add more categories! Regardless of if you own Art Academy: SketchPad or not, I am also looking forward to seeing your Yeah!s, comments and the names of artists you would like to compliment. If you need character reference, a link to our Japanese official site is below. This event is not only about drawing skill but also creativity, so don’t be shy and have fun! Note: If you submit a drawing as a comment to this post, you grant to Nintendo the royalty-free right to publish your drawings online and offline.

Thanks, Retrogaminglord