Zelda Symphony Of The Goddesses Master Quest World Tour Gets Additional Dates

Good news for those of you who wish to pay a visit to one of The Legend of Zelda: Symphony of the Goddesses events as Nintendo has announced that they have extended the tour. For those interested we have listed the dates when the tour should hopefully be visiting your city or country. More details can be found on the Symphony of the Goddesses official website.

  • August 29, San Francisco, CA
  • September 10, Durham, NC
  • September 11, St. Louis, MO
  • September 12, St. Louis, MO
  • September 13, St. Louis, MO
  • September 16, Washington, DC
  • September 18, Philadelphia, PA
  • September 25, Providence, RI
  • October 1, Chicago, IL
  • October 2, Indianapolis, IN
  • October 3, Milwaukee, WI
  • October 13, New York, NY
  • October 15, Salt Lake City, UT
  • October 18, Columbus, OH
  • October 22, Huston, TX
  • October 24, Dallas, TX
  • October 25, Portland, OR
  • November 8, Hamburg, DE
  • November 11, Amsterdam, NL
  • November 12, Brussels, BE
  • November 13, Madrid, ES
  • November 14, Barcelona, ES
  • November 15, Rome, IT
  • November 21, Zurich, CH
  • November 22, Dublin, IE
  • December 5, San Jose, CA

Nintendo Still Isn’t Sure Where Zelda Tri Force Heroes Fits In Zelda Timeline

One question that keeps popping up in interview regarding the forthcoming The Legend of Zelda: Tri-Force Heroes is where does the game fit with regard to the Zelda timeline? Game Informer chased this up with the director of The Legend of Zelda: Tri-Force Heroes, Hiromasa Shikata, and you can read his response below.

“That’s a tough question. The Zelda timeline is quite complicated if you look at the history of Zelda I think you can see there are three branches. I can’t really designate which one of those branches we’re looking at, but as far as the design itself, it really is Link Between Worlds. But it’s not – as far as a timeframe – before or after. We haven’t really settled on or said that.”

Refurbished 32GB Wii U With Zelda Wind Waker HD And Nintendo Land For $235

Want to get yourself a cheap Wii U? Well look no further than the Nintendo Online Store. You can grab a refurbished 32GB Wii U console with The Legend of Zelda: Wind Waker HD and Nintendo Land for $235, which is a great price. The Wii U has a nice back catalogue of games so it is worth hunting around on Amazon to find yourself some bargains.

Nintendo Has No Plans For Amiibo Support In Zelda: Tri Force Heroes

The Legend of Zelda: Tri Force Heroes is one Nintendo game that won’t feature amiibo support. The developers have told IGN that they have no intention of shoehorning amiibo support in the game as it is simply unnecessary and isn’t a natural fit for the game. Here’s what the game’s director Hiromasa Shikata had to say.

“I think it’s really something as simple as this game isn’t a natural fit for it. I think [that’s] because we’re focused on giving players the ability to choose different outfits to impact their experience within the game. We didn’t think amiibo added anything other than what games with it are already doing. There’s no reason to shoehorn it in.”

Thanks, MasterPikachu6

The Legend Of Zelda Ocarina Of Time Coming To European Wii U Virtual Console On Thursday

Good news for Zelda fans as Nintendo UK has tweeted that The Legend of Zelda: Ocarina of Time will be coming to the European Wii U Virtual Console this Thursday. Nintendo of America has yet to announce when the critically acclaimed game will arrive on the North American Wii U eShop, but hopefully it shouldn’t be too long. Many were surprised by the news, as one would have thought that they were still trying to push the Nintendo 3DS version.

Nintendo Of Canada Confirms Tri Force Heroes Is Outside Zelda’s Timeline

Speaking with Nintendo Enthuasist, Nintendo of Canada representative Julie Gagnon spoke on the annualization of Nintendo series, specifically Zelda.

[Editors Note: What is up with Nintendo hiring people named so similar to their villians — first Bowser and now Ganon!]

However, in the midst of the quote, Julie confirmed that the upcoming, multiplayer Zelda game, The Legend of Zelda: Tri Force Heroes, is not cannon, existing somewhere outside the Zelda timeline.

It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes [sic] is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.

This is a rather odd direction, seeing how the game this was arguably derived from (The Legend of Zelda: Four Swords Adventures) holds a comfortable spot in the timeline between The Legend of Zelda: The Minish Cap and The Legend of Zelda: Ocarina of Time.


The Legend of Zelda: Tri Force Heroes is coming exclusively to Nintendo 3DS this Fall.

What do you think of this decision? Should Tri Force Heroes, developed and published by Nintendo, be placed somewhere in the Zelda timeline, or should it be lumped together with Hyrule Warriors and The Legend of Zelda X Mario Kart 8 DLC?

Monolith Soft Would Work On Zelda Wii U If Needed

Today we have found out that Monolith Soft were one of the teams to help Nintendo out with Splatoon. Now the company says they would work alongside Nintendo to help out on The Legend of Zelda title for Wii U, if they were needed. Tetsuya Takahashi, the director of Xenoblade Chronicles, Xenogears and Xenosaga, says that his team is always on hand for support if required.

So with the team’s experience now in the open-world genre, I’m curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.
Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.

Is there any chance that you’ll be supporting that team once again after this project is fully done?
Takahashi: I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.

It must be refreshing for the team to work on something from Nintendo to cleanse the Xenoblade out of your system every once a while.
Takahashi: Sure, absolutely. It would be nice.